pandemonium_demo_projects/2d/layered_tile_maps/dynamic_tilemap_layers
2024-03-10 12:12:54 +01:00
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level Added the new godot 4 demos that use the new tile map. They still need to be updated / proted. 2024-03-10 12:12:54 +01:00
player Added the new godot 4 demos that use the new tile map. They still need to be updated / proted. 2024-03-10 12:12:54 +01:00
screenshots Added the new godot 4 demos that use the new tile map. They still need to be updated / proted. 2024-03-10 12:12:54 +01:00
icon.png Added the new godot 4 demos that use the new tile map. They still need to be updated / proted. 2024-03-10 12:12:54 +01:00
icon.png.import Added the new godot 4 demos that use the new tile map. They still need to be updated / proted. 2024-03-10 12:12:54 +01:00
project.godot Added the new godot 4 demos that use the new tile map. They still need to be updated / proted. 2024-03-10 12:12:54 +01:00
README.md Added the new godot 4 demos that use the new tile map. They still need to be updated / proted. 2024-03-10 12:12:54 +01:00
world.tscn Added the new godot 4 demos that use the new tile map. They still need to be updated / proted. 2024-03-10 12:12:54 +01:00

Dynamic TileMap Layers

Example of how to make a fake wall using TileMap's _tile_data_runtime_update() method. It shows how to disable collisions per layer.

Language: GDScript

Renderer: OpenGL

Screenshots

Screenshot