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54 lines
1.2 KiB
GDScript
54 lines
1.2 KiB
GDScript
extends Area2D
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const MOTION_SPEED = 150
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export var left = false
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var _motion = 0
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var _you_hidden = false
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onready var _screen_size_y = get_viewport_rect().size.y
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func _process(delta):
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# Is the master of the paddle.
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if is_network_master():
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_motion = Input.get_action_strength("move_down") - Input.get_action_strength("move_up")
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if not _you_hidden and _motion != 0:
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_hide_you_label()
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_motion *= MOTION_SPEED
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# Using unreliable to make sure position is updated as fast
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# as possible, even if one of the calls is dropped.
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rpc_unreliable("set_pos_and_motion", position, _motion)
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else:
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if not _you_hidden:
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_hide_you_label()
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translate(Vector2(0, _motion * delta))
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# Set screen limits.
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position.y = clamp(position.y, 16, _screen_size_y - 16)
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# Synchronize position and speed to the other peers.
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func set_pos_and_motion(pos, motion):
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position = pos
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_motion = motion
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func _hide_you_label():
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_you_hidden = true
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get_node("You").hide()
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func _on_paddle_area_enter(area):
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if is_network_master():
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# Random for new direction generated on each peer.
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area.rpc("bounce", left, randf())
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func _ready():
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rpc_config("set_pos_and_motion", MultiplayerAPI.RPC_MODE_PUPPET)
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