pandemonium_demo_projects/3d/truck_town/Materials/car_window.tres

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[gd_resource type="SpatialMaterial" format=2]
[resource]
albedo_color = Color( 0.64, 0.64, 0.64, 1 )
metallic = 0.3
metallic_specular = 0.6
roughness = 0.0