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11 lines
260 B
GDScript
11 lines
260 B
GDScript
extends RigidBody2D
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func _ready():
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$AnimatedSprite.playing = true
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var mob_types = $AnimatedSprite.frames.get_animation_names()
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$AnimatedSprite.animation = mob_types[randi() % mob_types.size()]
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func _on_VisibilityNotifier2D_screen_exited():
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queue_free()
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