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https://github.com/Relintai/pandemonium_demo_projects.git
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73 lines
3.1 KiB
Plaintext
73 lines
3.1 KiB
Plaintext
[gd_scene load_steps=8 format=2]
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[ext_resource path="res://assets/texture/godot-head.png" type="Texture" id=1]
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[ext_resource path="res://test.gd" type="Script" id=2]
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[ext_resource path="res://utils/rigidbody_pick.gd" type="Script" id=3]
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[ext_resource path="res://tests/static_scene.tscn" type="PackedScene" id=6]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 20, 30 )
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[sub_resource type="CapsuleShape2D" id=2]
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radius = 20.0
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height = 30.0
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[sub_resource type="CircleShape2D" id=3]
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radius = 30.0
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[node name="Test" type="Node2D"]
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script = ExtResource( 2 )
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[node name="DynamicShapes" type="Node2D" parent="."]
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[node name="RigidBodyRectangle" type="RigidBody2D" parent="DynamicShapes"]
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position = Vector2( 96, 127 )
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script = ExtResource( 3 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="DynamicShapes/RigidBodyRectangle"]
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rotation = 0.675442
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shape = SubResource( 1 )
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[node name="RigidBodyCapsule" type="RigidBody2D" parent="DynamicShapes"]
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position = Vector2( 270.165, 139.444 )
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script = ExtResource( 3 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="DynamicShapes/RigidBodyCapsule"]
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rotation = -0.202458
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shape = SubResource( 2 )
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[node name="RigidBodyConcavePolygon" type="RigidBody2D" parent="DynamicShapes"]
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position = Vector2( 683.614, 132.749 )
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script = ExtResource( 3 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="DynamicShapes/RigidBodyConcavePolygon"]
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scale = Vector2( 0.5, 0.5 )
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polygon = PoolVector2Array( -5.93512, -43.2195, 6.44476, -42.9695, 11.127, -54.3941, 26.9528, -49.4309, 26.2037, -36.508, 37.5346, -28.1737, 47.6282, -34.3806, 58.0427, -20.9631, 51.113, -10.2876, 50.9869, 35.2694, 38.8, 47.5, 15.9852, 54.3613, -14.9507, 54.1845, -36.5, 48.1, -50.4828, 36.33, -51.3668, -9.98545, -57.8889, -20.5885, -46.9473, -34.7342, -37.4014, -28.547, -26.0876, -37.0323, -26.9862, -49.15, -11.4152, -54.5332 )
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[node name="GodotIcon" type="Sprite" parent="DynamicShapes/RigidBodyConcavePolygon"]
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self_modulate = Color( 1, 1, 1, 0.392157 )
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scale = Vector2( 0.5, 0.5 )
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texture = ExtResource( 1 )
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[node name="RigidBodyConvexPolygon" type="RigidBody2D" parent="DynamicShapes"]
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position = Vector2( 473.536, 134.336 )
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script = ExtResource( 3 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="DynamicShapes/RigidBodyConvexPolygon"]
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scale = Vector2( 0.5, 0.5 )
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polygon = PoolVector2Array( 10.7, -54.5, 28.3596, -49.4067, 47.6282, -34.3806, 57.9717, -20.9447, 50.9869, 35.2694, 38.8, 47.5, 15.9852, 54.3613, -14.9507, 54.1845, -36.5, 48.1, -50.4828, 36.33, -58.0115, -20.515, -46.9473, -34.7342, -26.0876, -50.1138, -11.4152, -54.5332 )
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[node name="GodotIcon" type="Sprite" parent="DynamicShapes/RigidBodyConvexPolygon"]
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self_modulate = Color( 1, 1, 1, 0.392157 )
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scale = Vector2( 0.5, 0.5 )
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texture = ExtResource( 1 )
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[node name="RigidBodySphere" type="RigidBody2D" parent="DynamicShapes"]
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position = Vector2( 919.968, 115.129 )
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script = ExtResource( 3 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="DynamicShapes/RigidBodySphere"]
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shape = SubResource( 3 )
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[node name="StaticScene" parent="." instance=ExtResource( 6 )]
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