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https://github.com/Relintai/pandemonium_demo_projects.git
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59 lines
1.3 KiB
GDScript
59 lines
1.3 KiB
GDScript
extends Node
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enum PhysicsEngine {
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BULLET,
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GODOT_PHYSICS,
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OTHER,
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}
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var _engine = PhysicsEngine.OTHER
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func _enter_tree():
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pause_mode = Node.PAUSE_MODE_PROCESS
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get_tree().debug_collisions_hint = true
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var engine_string = ProjectSettings.get_setting("physics/3d/physics_engine")
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match engine_string:
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"DEFAULT":
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_engine = PhysicsEngine.BULLET
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"Bullet":
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_engine = PhysicsEngine.BULLET
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"GodotPhysics":
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_engine = PhysicsEngine.GODOT_PHYSICS
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_:
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_engine = PhysicsEngine.OTHER
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func _process(_delta):
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if Input.is_action_just_pressed("toggle_full_screen"):
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OS.window_fullscreen = not OS.window_fullscreen
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if Input.is_action_just_pressed("toggle_debug_collision"):
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var debug_collision_enabled = not _is_debug_collision_enabled()
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_set_debug_collision_enabled(debug_collision_enabled)
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if debug_collision_enabled:
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Log.print_log("Debug Collision ON")
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else:
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Log.print_log("Debug Collision OFF")
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if Input.is_action_just_pressed("toggle_pause"):
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get_tree().paused = not get_tree().paused
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if Input.is_action_just_pressed("exit"):
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get_tree().quit()
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func get_physics_engine():
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return _engine
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func _set_debug_collision_enabled(enabled):
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get_tree().debug_collisions_hint = enabled
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func _is_debug_collision_enabled():
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return get_tree().debug_collisions_hint
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