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17 lines
363 B
GDScript
17 lines
363 B
GDScript
extends Node2D
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const CAVE_LIMIT = 1000
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onready var cave = $Cave
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func _unhandled_input(event):
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if event is InputEventMouseMotion and event.button_mask > 0:
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var rel_x = event.relative.x
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var cavepos = cave.position
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cavepos.x += rel_x
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if cavepos.x < -CAVE_LIMIT:
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cavepos.x = -CAVE_LIMIT
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elif cavepos.x > 0:
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cavepos.x = 0
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cave.position = cavepos
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