pandemonium_demo_projects/viewport/3d_in_2d
2023-04-06 23:13:24 +02:00
..
screenshots
3d_in_2d.gd
3d_in_2d.tscn Make sure everything works under the viewport folder. 2023-04-06 23:13:24 +02:00
icon.png
icon.png.import
project.pandemonium Renamed project.godot files. 2023-04-06 20:35:17 +02:00
README.md
robot_3d.gd
robot_3d.tscn
robot_demo.png
robot_demo.png.import

3D in 2D

A demo showing how a 3D scene can be shown within a 2D one using viewports.

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/128

How does it work?

The 3D robot is rendered to a custom Viewport node rather than the main Viewport. In the code, get_texture() is called on the Viewport to get a ViewportTexture, which is then assigned to the sprite's texture.

Screenshots

Screenshot