pandemonium_demo_projects/2d/particles
2023-04-06 21:19:37 +02:00
..
screenshots
fire_particle.png
fire_particle.png.import
flipbook.png
flipbook.png.import
icon.png
icon.png.import
mask.png
mask.png.import
particles.tscn Make sure everything works under the 2d folder. 2023-04-06 21:19:37 +02:00
point_normal_texture_image_outline.tres
point_texture_emit.tres
point_texture_image_outline.tres
project.pandemonium
README.md
smoke_particle.png
smoke_particle.png.import
spark_particle2.png
spark_particle2.png.import

2D Particles

This demo showcases how 2D particle systems work in Godot.

Language: GDScript

Renderer: GLES 3 (particles are not available in GLES 2)

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/118

How does it work?

It uses Particles2D nodes with ParticlesMaterial materials. Note that ParticlesMaterial is agnostic between 2D and 3D, so when used in 2D, the "Disable Z" flag should be enabled.

Screenshots

Screenshot of particles