mirror of
https://github.com/Relintai/pandemonium_demo_projects.git
synced 2024-12-21 13:56:50 +01:00
76 lines
2.5 KiB
GDScript
76 lines
2.5 KiB
GDScript
extends Spatial
|
|
|
|
const INTERP_SPEED = 2
|
|
const ROT_SPEED = 0.003
|
|
const ZOOM_SPEED = 0.1
|
|
const ZOOM_MAX = 2.5
|
|
const MAIN_BUTTONS = BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT | BUTTON_MASK_MIDDLE
|
|
|
|
var tester_index = 0
|
|
var rot_x = -0.5 # This must be kept in sync with RotationX.
|
|
var rot_y = -0.5 # This must be kept in sync with CameraHolder.
|
|
var zoom = 5
|
|
var base_height = ProjectSettings.get_setting("display/window/size/height")
|
|
|
|
var backgrounds = [
|
|
{ path = "res://backgrounds/schelde.hdr", name = "Riverside"},
|
|
{ path = "res://backgrounds/lobby.hdr", name = "Lobby"},
|
|
{ path = "res://backgrounds/park.hdr", name = "Park"},
|
|
{ path = "res://backgrounds/night.hdr", name = "Night"},
|
|
{ path = "res://backgrounds/experiment.hdr", name = "Experiment"},
|
|
]
|
|
|
|
onready var testers = $Testers
|
|
onready var material_name = $UI/MaterialName
|
|
|
|
onready var camera_holder = $CameraHolder # Has a position and rotates on Y.
|
|
onready var rotation_x = $CameraHolder/RotationX
|
|
onready var camera = $CameraHolder/RotationX/Camera
|
|
|
|
func _ready():
|
|
for background in backgrounds:
|
|
get_node("UI/Background").add_item(background.name)
|
|
|
|
|
|
func _unhandled_input(ev):
|
|
if ev is InputEventMouseButton:
|
|
if ev.button_index == BUTTON_WHEEL_UP:
|
|
zoom -= ZOOM_SPEED
|
|
if ev.button_index == BUTTON_WHEEL_DOWN:
|
|
zoom += ZOOM_SPEED
|
|
zoom = clamp(zoom, 2, 8)
|
|
camera.translation.z = zoom
|
|
|
|
if ev is InputEventMouseMotion and ev.button_mask & MAIN_BUTTONS:
|
|
# Compensate motion speed to be resolution-independent (based on the window height).
|
|
var relative_motion = ev.relative * get_viewport().size.y / base_height
|
|
rot_y -= relative_motion.x * ROT_SPEED
|
|
rot_x -= relative_motion.y * ROT_SPEED
|
|
rot_y = clamp(rot_y, -1.6, 1.6)
|
|
rot_x = clamp(rot_x, -1.4, 0.5)
|
|
camera_holder.transform.basis = Basis(Vector3(0, rot_y, 0))
|
|
rotation_x.transform.basis = Basis(Vector3(rot_x, 0, 0))
|
|
|
|
|
|
func _process(delta):
|
|
var current_tester = testers.get_child(tester_index)
|
|
material_name.text = String(current_tester.get_name())
|
|
# This code assumes CameraHolder's Y and Z coordinates are already correct.
|
|
var target_position = current_tester.transform.origin.x
|
|
var current_position = camera_holder.transform.origin.x
|
|
camera_holder.transform.origin.x = lerp(current_position, target_position, INTERP_SPEED * delta)
|
|
|
|
|
|
func _on_Previous_pressed():
|
|
if tester_index > 0:
|
|
tester_index -= 1
|
|
|
|
|
|
func _on_Next_pressed():
|
|
if tester_index < testers.get_child_count() -1:
|
|
tester_index += 1
|
|
|
|
|
|
func _on_bg_item_selected(index):
|
|
get_node("WorldEnvironment").environment.background_sky.panorama = load(backgrounds[index].path)
|