mirror of
https://github.com/Relintai/pandemonium_demo_projects.git
synced 2024-12-21 13:56:50 +01:00
1953 lines
78 KiB
Plaintext
1953 lines
78 KiB
Plaintext
[gd_scene load_steps=27 format=2]
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[ext_resource path="res://player/player.gd" type="Script" id=1]
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[ext_resource path="res://player/gBot.png" type="Texture" id=2]
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[sub_resource type="Animation" id=1]
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite/Skeleton2D/Hip/Chest/LeftArm/LeftForearm/LeftHand:rotation_degrees")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0.5, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 70.4643, 70.4643 ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite/Skeleton2D/Hip/Chest/RightArm:rotation_degrees")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0.5, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ -37.4387, -30.0798 ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Sprite/Skeleton2D/Hip/Chest/LeftArm/LeftForearm:rotation_degrees")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0.5, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ -25.4772, -47.0619 ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Sprite/Skeleton2D/Hip/Chest/Head/Chin:rotation_degrees")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0.5, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 3.02107, -2.49648 ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("Sprite/Skeleton2D/Hip/Chest/Head:rotation_degrees")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0.5, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 12.6368, 16.4997 ]
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}
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tracks/5/type = "value"
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tracks/5/path = NodePath("Sprite/Skeleton2D/Hip/Chest/LeftArm:rotation_degrees")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"times": PoolRealArray( 0.5, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 29.1185, 42.6324 ]
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}
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tracks/6/type = "value"
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tracks/6/path = NodePath("Sprite/Skeleton2D/Hip/Chest:rotation_degrees")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/keys = {
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"times": PoolRealArray( 0.5, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 2.08718, -4.90066 ]
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}
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tracks/7/type = "value"
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tracks/7/path = NodePath("Sprite/Skeleton2D/Hip:rotation_degrees")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/keys = {
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"times": PoolRealArray( 0.5, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 0.0, 0.0 ]
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}
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tracks/8/type = "value"
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tracks/8/path = NodePath("Sprite/Skeleton2D/Hip/Chest/RightArm/RightForearm:rotation_degrees")
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tracks/8/interp = 1
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tracks/8/loop_wrap = true
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tracks/8/imported = false
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tracks/8/enabled = true
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tracks/8/keys = {
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"times": PoolRealArray( 0.5, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 18.2027, -3.07291 ]
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}
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tracks/9/type = "value"
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tracks/9/path = NodePath("Sprite/Skeleton2D/Hip/Chest/RightArm/RightForearm/RightHand:rotation_degrees")
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tracks/9/interp = 1
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tracks/9/loop_wrap = true
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tracks/9/imported = false
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tracks/9/enabled = true
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tracks/9/keys = {
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"times": PoolRealArray( 0.5, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 70.3278, 70.3278 ]
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}
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tracks/10/type = "value"
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tracks/10/path = NodePath("Sprite/Skeleton2D/Hip/LeftLeg/LeftLowerLeg:rotation_degrees")
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tracks/10/interp = 1
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tracks/10/loop_wrap = true
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tracks/10/imported = false
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tracks/10/enabled = true
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tracks/10/keys = {
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"times": PoolRealArray( 0.5, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 24.2348, 35.1483 ]
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}
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tracks/11/type = "value"
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tracks/11/path = NodePath("Sprite/Skeleton2D/Hip/LeftLeg:rotation_degrees")
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tracks/11/interp = 1
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tracks/11/loop_wrap = true
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tracks/11/imported = false
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tracks/11/enabled = true
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tracks/11/keys = {
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"times": PoolRealArray( 0.5, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ -14.3397, 5.91387 ]
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}
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tracks/12/type = "value"
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tracks/12/path = NodePath("Sprite/Skeleton2D/Hip/RightLeg:rotation_degrees")
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tracks/12/interp = 1
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tracks/12/loop_wrap = true
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tracks/12/imported = false
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tracks/12/enabled = true
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tracks/12/keys = {
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"times": PoolRealArray( 0.5, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ -34.5752, -43.2786 ]
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}
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tracks/13/type = "value"
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tracks/13/path = NodePath("Sprite/Skeleton2D/Hip/LeftLeg/LeftLowerLeg/LeftFoot:rotation_degrees")
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tracks/13/interp = 1
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tracks/13/loop_wrap = true
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tracks/13/imported = false
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tracks/13/enabled = true
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tracks/13/keys = {
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"times": PoolRealArray( 0.5, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 0.0, 0.0 ]
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}
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tracks/14/type = "value"
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tracks/14/path = NodePath("Sprite/Skeleton2D/Hip:position")
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tracks/14/interp = 1
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tracks/14/loop_wrap = true
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tracks/14/imported = false
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tracks/14/enabled = true
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tracks/14/keys = {
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"times": PoolRealArray( ),
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"transitions": PoolRealArray( ),
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"update": 0,
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"values": [ ]
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}
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tracks/15/type = "value"
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tracks/15/path = NodePath("Sprite/Skeleton2D/Hip/RightLeg/RightLowerLeg/RightFoot:rotation_degrees")
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tracks/15/interp = 1
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tracks/15/loop_wrap = true
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tracks/15/imported = false
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tracks/15/enabled = true
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tracks/15/keys = {
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"times": PoolRealArray( 0.5, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 0.0, 0.0 ]
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}
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tracks/16/type = "value"
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tracks/16/path = NodePath("Sprite/Skeleton2D/Hip/RightLeg/RightLowerLeg:rotation_degrees")
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tracks/16/interp = 1
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tracks/16/loop_wrap = true
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tracks/16/imported = false
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tracks/16/enabled = true
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tracks/16/keys = {
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"times": PoolRealArray( 0.5, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 21.1503, 35.6408 ]
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}
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[sub_resource type="Animation" id=2]
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite/Skeleton2D/Hip:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector2( -3, -11 ), Vector2( -3, -11 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite/Skeleton2D/Hip:rotation_degrees")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 11.6703, 11.6703 ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Sprite/Skeleton2D/Hip/LeftLeg/LeftLowerLeg/LeftFoot:rotation_degrees")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 38.6239, 38.6239 ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Sprite/Skeleton2D/Hip/Chest:rotation_degrees")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ -11.5462, -8.494 ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("Sprite/Skeleton2D/Hip/Chest/Head:rotation_degrees")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ -11.0514, -25.0228 ]
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}
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tracks/5/type = "value"
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tracks/5/path = NodePath("Sprite/Skeleton2D/Hip/Chest/LeftArm:rotation_degrees")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 21.6381, 13.6475 ]
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}
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tracks/6/type = "value"
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tracks/6/path = NodePath("Sprite/Skeleton2D/Hip/Chest/Head/Chin:rotation_degrees")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 3.43037, -3.49671 ]
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}
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tracks/7/type = "value"
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tracks/7/path = NodePath("Sprite/Skeleton2D/Hip/Chest/RightArm:rotation_degrees")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 16.6504, 7.36116 ]
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}
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tracks/8/type = "value"
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tracks/8/path = NodePath("Sprite/Skeleton2D/Hip/Chest/RightArm/RightForearm:rotation_degrees")
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tracks/8/interp = 1
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tracks/8/loop_wrap = true
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tracks/8/imported = false
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tracks/8/enabled = true
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tracks/8/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 3.76293, 3.76293 ]
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}
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tracks/9/type = "value"
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tracks/9/path = NodePath("Sprite/Skeleton2D/Hip/Chest/RightArm/RightForearm/RightHand:rotation_degrees")
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tracks/9/interp = 1
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tracks/9/loop_wrap = true
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tracks/9/imported = false
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tracks/9/enabled = true
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tracks/9/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 70.3278, 70.3278 ]
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}
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tracks/10/type = "value"
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tracks/10/path = NodePath("Sprite/Skeleton2D/Hip/LeftLeg:rotation_degrees")
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tracks/10/interp = 1
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tracks/10/loop_wrap = true
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tracks/10/imported = false
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tracks/10/enabled = true
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tracks/10/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 10.1037, 15.2186 ]
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}
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tracks/11/type = "value"
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tracks/11/path = NodePath("Sprite/Skeleton2D/Hip/LeftLeg/LeftLowerLeg:rotation_degrees")
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tracks/11/interp = 1
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tracks/11/loop_wrap = true
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tracks/11/imported = false
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tracks/11/enabled = true
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tracks/11/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 0.0, 4.93806 ]
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}
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tracks/12/type = "value"
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tracks/12/path = NodePath("Sprite/Skeleton2D/Hip/RightLeg/RightLowerLeg:rotation_degrees")
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|
tracks/12/interp = 1
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|
tracks/12/loop_wrap = true
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|
tracks/12/imported = false
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tracks/12/enabled = true
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tracks/12/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 42.7374, 32.673 ]
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}
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tracks/13/type = "value"
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tracks/13/path = NodePath("Sprite/Skeleton2D/Hip/Chest/LeftArm/LeftForearm/LeftHand:rotation_degrees")
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|
tracks/13/interp = 1
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|
tracks/13/loop_wrap = true
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|
tracks/13/imported = false
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|
tracks/13/enabled = true
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tracks/13/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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|
"update": 0,
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"values": [ 70.4643, 70.4643 ]
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}
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|
tracks/14/type = "value"
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|
tracks/14/path = NodePath("Sprite/Skeleton2D/Hip/RightLeg/RightLowerLeg/RightFoot:rotation_degrees")
|
|
tracks/14/interp = 1
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|
tracks/14/loop_wrap = true
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|
tracks/14/imported = false
|
|
tracks/14/enabled = true
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|
tracks/14/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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|
"transitions": PoolRealArray( 1, 1 ),
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|
"update": 0,
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"values": [ 29.6667, 29.6667 ]
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}
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|
tracks/15/type = "value"
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|
tracks/15/path = NodePath("Sprite/Skeleton2D/Hip/RightLeg:rotation_degrees")
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|
tracks/15/interp = 1
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|
tracks/15/loop_wrap = true
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|
tracks/15/imported = false
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tracks/15/enabled = true
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tracks/15/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ -24.0246, -12.7213 ]
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}
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|
tracks/16/type = "value"
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|
tracks/16/path = NodePath("Sprite/Skeleton2D/Hip/Chest/LeftArm/LeftForearm:rotation_degrees")
|
|
tracks/16/interp = 1
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|
tracks/16/loop_wrap = true
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|
tracks/16/imported = false
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|
tracks/16/enabled = true
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tracks/16/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 6.71521, 6.71521 ]
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}
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|
|
[sub_resource type="Animation" id=3]
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length = 2.0
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loop = true
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|
tracks/0/type = "value"
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|
tracks/0/path = NodePath("Sprite/Skeleton2D/Hip/Chest/LeftArm/LeftForearm/LeftHand:rotation_degrees")
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|
tracks/0/interp = 1
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|
tracks/0/loop_wrap = true
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|
tracks/0/imported = false
|
|
tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0.5, 1.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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|
"update": 0,
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|
"values": [ 70.4643, 70.4643 ]
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}
|
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tracks/1/type = "value"
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|
tracks/1/path = NodePath("Sprite/Skeleton2D/Hip/Chest/RightArm:rotation_degrees")
|
|
tracks/1/interp = 1
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|
tracks/1/loop_wrap = true
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|
tracks/1/imported = false
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|
tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0.5, 1.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Sprite/Skeleton2D/Hip/Chest/LeftArm/LeftForearm:rotation_degrees")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"values": [ 0.0, 0.0 ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Sprite/Skeleton2D/Hip/Chest/Head/Chin:rotation_degrees")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0.5, 1.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("Sprite/Skeleton2D/Hip/Chest/Head:rotation_degrees")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0.5, 1.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ -1.00903, 4.92988 ]
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}
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tracks/5/type = "value"
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tracks/5/path = NodePath("Sprite/Skeleton2D/Hip/Chest/LeftArm:rotation_degrees")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"times": PoolRealArray( 0.5, 1.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 0.0, 0.0 ]
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}
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tracks/6/type = "value"
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tracks/6/path = NodePath("Sprite/Skeleton2D/Hip/Chest:rotation_degrees")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/keys = {
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"times": PoolRealArray( 0.5, 1.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ -0.342875, -0.433443 ]
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}
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tracks/7/type = "value"
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tracks/7/path = NodePath("Sprite/Skeleton2D/Hip:rotation_degrees")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/keys = {
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"times": PoolRealArray( 0.5, 1.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 0.0, 0.0 ]
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}
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tracks/8/type = "value"
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tracks/8/path = NodePath("Sprite/Skeleton2D/Hip/Chest/RightArm/RightForearm:rotation_degrees")
|
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tracks/8/interp = 1
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tracks/8/loop_wrap = true
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tracks/8/imported = false
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tracks/8/enabled = true
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tracks/8/keys = {
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"times": PoolRealArray( 0.5, 1.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 0.0, 0.0 ]
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}
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tracks/9/type = "value"
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tracks/9/path = NodePath("Sprite/Skeleton2D/Hip/Chest/RightArm/RightForearm/RightHand:rotation_degrees")
|
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tracks/9/interp = 1
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tracks/9/loop_wrap = true
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tracks/9/imported = false
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tracks/9/enabled = true
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tracks/9/keys = {
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"times": PoolRealArray( 0.5, 1.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 70.3278, 70.3278 ]
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}
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tracks/10/type = "value"
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tracks/10/path = NodePath("Sprite/Skeleton2D/Hip/LeftLeg/LeftLowerLeg:rotation_degrees")
|
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tracks/10/interp = 1
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tracks/10/loop_wrap = true
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tracks/10/imported = false
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tracks/10/enabled = true
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tracks/10/keys = {
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"times": PoolRealArray( 0.5, 1.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 0.0, 0.0 ]
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}
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tracks/11/type = "value"
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tracks/11/path = NodePath("Sprite/Skeleton2D/Hip/LeftLeg:rotation_degrees")
|
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tracks/11/interp = 1
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tracks/11/loop_wrap = true
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tracks/11/imported = false
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tracks/11/enabled = true
|
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tracks/11/keys = {
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"times": PoolRealArray( 0.5, 1.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 0.0, 0.0 ]
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}
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tracks/12/type = "value"
|
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tracks/12/path = NodePath("Sprite/Skeleton2D/Hip/RightLeg:rotation_degrees")
|
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tracks/12/interp = 1
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tracks/12/loop_wrap = true
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tracks/12/imported = false
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tracks/12/enabled = true
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tracks/12/keys = {
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"times": PoolRealArray( 0.5, 1.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 0.0, 0.0 ]
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}
|
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tracks/13/type = "value"
|
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tracks/13/path = NodePath("Sprite/Skeleton2D/Hip/LeftLeg/LeftLowerLeg/LeftFoot:rotation_degrees")
|
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tracks/13/interp = 1
|
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tracks/13/loop_wrap = true
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tracks/13/imported = false
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tracks/13/enabled = true
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tracks/13/keys = {
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"times": PoolRealArray( 0.5, 1.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 0.0, 0.0 ]
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}
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tracks/14/type = "value"
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tracks/14/path = NodePath("Sprite/Skeleton2D/Hip:position")
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tracks/14/interp = 1
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tracks/14/loop_wrap = true
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tracks/14/imported = false
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tracks/14/enabled = true
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tracks/14/keys = {
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"times": PoolRealArray( 0.5 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( -3, -11 ) ]
|
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}
|
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tracks/15/type = "value"
|
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tracks/15/path = NodePath("Sprite/Skeleton2D/Hip/RightLeg/RightLowerLeg/RightFoot:rotation_degrees")
|
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tracks/15/interp = 1
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tracks/15/loop_wrap = true
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tracks/15/imported = false
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tracks/15/enabled = true
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tracks/15/keys = {
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"times": PoolRealArray( 0.5, 1.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 0.0, 0.0 ]
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}
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tracks/16/type = "value"
|
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tracks/16/path = NodePath("Sprite/Skeleton2D/Hip/RightLeg/RightLowerLeg:rotation_degrees")
|
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tracks/16/interp = 1
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tracks/16/loop_wrap = true
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tracks/16/imported = false
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tracks/16/enabled = true
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tracks/16/keys = {
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"times": PoolRealArray( 0.5, 1.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
|
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"values": [ 0.0, 0.0 ]
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}
|
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[sub_resource type="Animation" id=4]
|
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length = 0.5
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tracks/0/type = "value"
|
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tracks/0/path = NodePath("Sprite/Skeleton2D/Hip/Chest/LeftArm/LeftForearm/LeftHand:rotation_degrees")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 70.4643, 70.4643 ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite/Skeleton2D/Hip/Chest/RightArm:rotation_degrees")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 0.0, -29.4707 ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Sprite/Skeleton2D/Hip/Chest/LeftArm/LeftForearm:rotation_degrees")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 0.0, -74.1478 ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Sprite/Skeleton2D/Hip/Chest/Head/Chin:rotation_degrees")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 0.0971458, 5.9923 ]
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("Sprite/Skeleton2D/Hip/Chest/Head:rotation_degrees")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"update": 0,
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"values": [ 1.96043, -28.2334 ]
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}
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tracks/5/type = "value"
|
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tracks/5/path = NodePath("Sprite/Skeleton2D/Hip/Chest/LeftArm:rotation_degrees")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 0.0, 19.9986 ]
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}
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tracks/6/type = "value"
|
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tracks/6/path = NodePath("Sprite/Skeleton2D/Hip/Chest:rotation_degrees")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ -0.388159, -0.342875 ]
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}
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tracks/7/type = "value"
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tracks/7/path = NodePath("Sprite/Skeleton2D/Hip:rotation_degrees")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 0.0, 5.03596 ]
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}
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tracks/8/type = "value"
|
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tracks/8/path = NodePath("Sprite/Skeleton2D/Hip/Chest/RightArm/RightForearm:rotation_degrees")
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tracks/8/interp = 1
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tracks/8/loop_wrap = true
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tracks/8/imported = false
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tracks/8/enabled = true
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tracks/8/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 0.0, -54.8646 ]
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}
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tracks/9/type = "value"
|
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tracks/9/path = NodePath("Sprite/Skeleton2D/Hip/Chest/RightArm/RightForearm/RightHand:rotation_degrees")
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tracks/9/interp = 1
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tracks/9/loop_wrap = true
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tracks/9/imported = false
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tracks/9/enabled = true
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tracks/9/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 70.3278, 70.3278 ]
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}
|
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tracks/10/type = "value"
|
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tracks/10/path = NodePath("Sprite/Skeleton2D/Hip/LeftLeg/LeftLowerLeg:rotation_degrees")
|
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tracks/10/interp = 1
|
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tracks/10/loop_wrap = true
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tracks/10/imported = false
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tracks/10/enabled = true
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tracks/10/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 0.0, 0.0 ]
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}
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tracks/11/type = "value"
|
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tracks/11/path = NodePath("Sprite/Skeleton2D/Hip/LeftLeg:rotation_degrees")
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tracks/11/interp = 1
|
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tracks/11/loop_wrap = true
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tracks/11/imported = false
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tracks/11/enabled = true
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tracks/11/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
|
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"values": [ 0.0, 28.9085 ]
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}
|
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tracks/12/type = "value"
|
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tracks/12/path = NodePath("Sprite/Skeleton2D/Hip/RightLeg:rotation_degrees")
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tracks/12/interp = 1
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tracks/12/loop_wrap = true
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tracks/12/imported = false
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tracks/12/enabled = true
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tracks/12/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 0.0, -91.5006 ]
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}
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tracks/13/type = "value"
|
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tracks/13/path = NodePath("Sprite/Skeleton2D/Hip/LeftLeg/LeftLowerLeg/LeftFoot:rotation_degrees")
|
|
tracks/13/interp = 1
|
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tracks/13/loop_wrap = true
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tracks/13/imported = false
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tracks/13/enabled = true
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tracks/13/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 0.0, 34.3885 ]
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}
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tracks/14/type = "value"
|
|
tracks/14/path = NodePath("Sprite/Skeleton2D/Hip:position")
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tracks/14/interp = 1
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tracks/14/loop_wrap = true
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tracks/14/imported = false
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tracks/14/enabled = true
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tracks/14/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
|
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"values": [ Vector2( -3, -11 ), Vector2( -3, -11 ) ]
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}
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tracks/15/type = "value"
|
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tracks/15/path = NodePath("Sprite/Skeleton2D/Hip/RightLeg/RightLowerLeg/RightFoot:rotation_degrees")
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tracks/15/interp = 1
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tracks/15/loop_wrap = true
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tracks/15/imported = false
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tracks/15/enabled = true
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tracks/15/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 0.0, 22.3661 ]
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}
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tracks/16/type = "value"
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tracks/16/path = NodePath("Sprite/Skeleton2D/Hip/RightLeg/RightLowerLeg:rotation_degrees")
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tracks/16/interp = 1
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tracks/16/loop_wrap = true
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tracks/16/imported = false
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tracks/16/enabled = true
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tracks/16/keys = {
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"times": PoolRealArray( 0, 0.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
|
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"values": [ 0.0, 135.318 ]
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}
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[sub_resource type="Animation" id=5]
|
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length = 0.2
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tracks/0/type = "value"
|
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tracks/0/path = NodePath("Sprite/Skeleton2D/Hip/Chest/RightArm:rotation_degrees")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ -37.4387, -54.52, 0.0 ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite/Skeleton2D/Hip/Chest/LeftArm:rotation_degrees")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2 ),
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"update": 0,
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"values": [ 29.1185, 53.6614, 0.0 ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Sprite/Skeleton2D/Hip/Chest/RightArm/RightForearm/RightHand:rotation_degrees")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ 70.3278, 70.3278, 70.3278 ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Sprite/Skeleton2D/Hip/Chest/LeftArm/LeftForearm:rotation_degrees")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ -25.4772, -25.4772, 0.0 ]
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}
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tracks/4/type = "value"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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tracks/6/type = "value"
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tracks/7/type = "value"
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tracks/7/loop_wrap = true
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/8/type = "value"
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tracks/8/loop_wrap = true
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tracks/8/imported = false
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tracks/8/enabled = true
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tracks/8/keys = {
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tracks/9/type = "value"
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tracks/9/path = NodePath("Sprite/Skeleton2D/Hip:rotation_degrees")
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tracks/9/interp = 1
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tracks/9/loop_wrap = true
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tracks/9/imported = false
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tracks/9/enabled = true
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tracks/9/keys = {
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tracks/10/type = "value"
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tracks/10/path = NodePath("Sprite/Skeleton2D/Hip/Chest/Head:rotation_degrees")
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tracks/10/interp = 1
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tracks/10/loop_wrap = true
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tracks/10/imported = false
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tracks/10/enabled = true
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tracks/10/keys = {
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tracks/11/type = "value"
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tracks/11/loop_wrap = true
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tracks/11/imported = false
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tracks/11/enabled = true
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tracks/11/keys = {
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}
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tracks/12/type = "value"
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tracks/12/path = NodePath("Sprite/Skeleton2D/Hip/LeftLeg/LeftLowerLeg/LeftFoot:rotation_degrees")
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tracks/12/interp = 1
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tracks/12/loop_wrap = true
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tracks/12/imported = false
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tracks/12/enabled = true
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tracks/12/keys = {
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tracks/13/type = "value"
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tracks/13/path = NodePath("Sprite/Skeleton2D/Hip/RightLeg:rotation_degrees")
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tracks/13/interp = 1
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tracks/13/loop_wrap = true
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tracks/13/imported = false
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tracks/13/enabled = true
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tracks/13/keys = {
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}
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tracks/14/type = "value"
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tracks/14/path = NodePath("Sprite/Skeleton2D/Hip/RightLeg/RightLowerLeg:rotation_degrees")
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tracks/14/interp = 1
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tracks/14/loop_wrap = true
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tracks/14/imported = false
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tracks/14/enabled = true
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tracks/14/keys = {
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}
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tracks/15/type = "value"
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tracks/15/path = NodePath("Sprite/Skeleton2D/Hip/RightLeg/RightLowerLeg/RightFoot:rotation_degrees")
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tracks/15/interp = 1
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tracks/15/loop_wrap = true
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tracks/15/imported = false
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tracks/15/enabled = true
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tracks/15/keys = {
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tracks/16/type = "value"
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tracks/16/path = NodePath("Sprite/Skeleton2D/Hip:position")
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tracks/16/interp = 1
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tracks/16/loop_wrap = true
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tracks/16/imported = false
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tracks/16/enabled = true
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tracks/16/keys = {
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}
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[sub_resource type="Animation" id=6]
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length = 0.5
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step = 0.05
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite/Skeleton2D/Hip/Chest/RightArm:rotation_degrees")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/enabled = true
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tracks/0/keys = {
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite/Skeleton2D/Hip/Chest/LeftArm:rotation_degrees")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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tracks/2/type = "value"
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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tracks/3/type = "value"
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tracks/3/path = NodePath("Sprite/Skeleton2D/Hip/Chest/LeftArm/LeftForearm:rotation_degrees")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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tracks/4/type = "value"
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tracks/4/path = NodePath("Sprite/Skeleton2D/Hip/Chest/LeftArm/LeftForearm/LeftHand:rotation_degrees")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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tracks/5/type = "value"
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tracks/5/path = NodePath("Sprite/Skeleton2D/Hip/LeftLeg:rotation_degrees")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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}
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tracks/6/type = "value"
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tracks/6/path = NodePath("Sprite/Skeleton2D/Hip/LeftLeg/LeftLowerLeg:rotation_degrees")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/keys = {
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}
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tracks/7/type = "value"
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tracks/7/path = NodePath("Sprite/Skeleton2D/Hip/Chest/Head/Chin:rotation_degrees")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/keys = {
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}
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tracks/8/type = "value"
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tracks/8/path = NodePath("Sprite/Skeleton2D/Hip/Chest:rotation_degrees")
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tracks/8/interp = 1
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tracks/8/loop_wrap = true
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tracks/8/imported = false
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tracks/8/enabled = true
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tracks/8/keys = {
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}
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tracks/9/type = "value"
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tracks/9/path = NodePath("Sprite/Skeleton2D/Hip:rotation_degrees")
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tracks/9/interp = 1
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tracks/9/loop_wrap = true
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tracks/9/imported = false
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tracks/9/enabled = true
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tracks/9/keys = {
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}
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tracks/10/type = "value"
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tracks/10/path = NodePath("Sprite/Skeleton2D/Hip/Chest/Head:rotation_degrees")
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tracks/10/interp = 1
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tracks/10/loop_wrap = true
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tracks/10/imported = false
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tracks/10/enabled = true
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tracks/10/keys = {
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}
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tracks/11/type = "value"
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tracks/11/path = NodePath("Sprite/Skeleton2D/Hip/Chest/RightArm/RightForearm:rotation_degrees")
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tracks/11/interp = 1
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tracks/11/loop_wrap = true
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tracks/11/imported = false
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tracks/11/enabled = true
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tracks/11/keys = {
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"times": PoolRealArray( 0, 0.05, 0.1, 0.5 ),
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}
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tracks/12/type = "value"
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tracks/12/path = NodePath("Sprite/Skeleton2D/Hip/LeftLeg/LeftLowerLeg/LeftFoot:rotation_degrees")
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tracks/12/interp = 1
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tracks/12/loop_wrap = true
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tracks/12/imported = false
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tracks/12/enabled = true
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tracks/12/keys = {
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"times": PoolRealArray( 0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5 ),
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}
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tracks/13/type = "value"
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tracks/13/path = NodePath("Sprite/Skeleton2D/Hip/RightLeg:rotation_degrees")
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tracks/13/interp = 1
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tracks/13/loop_wrap = true
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tracks/13/imported = false
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tracks/13/enabled = true
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tracks/13/keys = {
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}
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tracks/14/type = "value"
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tracks/14/path = NodePath("Sprite/Skeleton2D/Hip/RightLeg/RightLowerLeg:rotation_degrees")
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tracks/14/interp = 1
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tracks/14/loop_wrap = true
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tracks/14/imported = false
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tracks/14/enabled = true
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tracks/14/keys = {
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}
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tracks/15/type = "value"
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tracks/15/path = NodePath("Sprite/Skeleton2D/Hip/RightLeg/RightLowerLeg/RightFoot:rotation_degrees")
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tracks/15/interp = 1
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tracks/15/loop_wrap = true
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tracks/15/imported = false
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tracks/15/enabled = true
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tracks/15/keys = {
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tracks/16/type = "value"
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tracks/16/path = NodePath("Sprite/Skeleton2D/Hip:position")
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tracks/16/interp = 1
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tracks/16/loop_wrap = true
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tracks/16/imported = false
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tracks/16/enabled = true
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tracks/16/keys = {
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}
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[sub_resource type="Animation" id=7]
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resource_name = "run"
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length = 1.2
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite/Skeleton2D/Hip:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite/Skeleton2D/Hip:rotation_degrees")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.3, 0.6, 0.9, 1.2, 1.5, 1.8, 2.1, 2.4 ),
|
|
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
|
|
"update": 0,
|
|
"values": [ 24.0853, 33.5536, 125.838, 70.4823, 4.17665, 48.5185, 7.37566, 21.7199, 24.0853 ]
|
|
}
|
|
tracks/11/type = "value"
|
|
tracks/11/path = NodePath("Sprite/Skeleton2D/Hip/LeftLeg:rotation_degrees")
|
|
tracks/11/interp = 1
|
|
tracks/11/loop_wrap = true
|
|
tracks/11/imported = false
|
|
tracks/11/enabled = true
|
|
tracks/11/keys = {
|
|
"times": PoolRealArray( 0, 0.3, 0.6, 0.9, 1.2, 1.5, 1.8, 2.1, 2.4 ),
|
|
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
|
|
"update": 0,
|
|
"values": [ 19.926, 18.6897, -47.2542, -60.9198, -22.225, -39.5632, 23.8388, 25.4551, 19.926 ]
|
|
}
|
|
tracks/12/type = "value"
|
|
tracks/12/path = NodePath("Sprite/Skeleton2D/Hip/RightLeg:rotation_degrees")
|
|
tracks/12/interp = 1
|
|
tracks/12/loop_wrap = true
|
|
tracks/12/imported = false
|
|
tracks/12/enabled = true
|
|
tracks/12/keys = {
|
|
"times": PoolRealArray( 0, 0.3, 0.6, 0.9, 1.2, 1.5, 1.8, 2.1, 2.4 ),
|
|
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
|
|
"update": 0,
|
|
"values": [ -26.9247, -50.2536, -17.8582, 9.5402, 27.8206, 31.8761, -15.9817, -38.2518, -26.9247 ]
|
|
}
|
|
tracks/13/type = "value"
|
|
tracks/13/path = NodePath("Sprite/Skeleton2D/Hip/LeftLeg/LeftLowerLeg/LeftFoot:rotation_degrees")
|
|
tracks/13/interp = 1
|
|
tracks/13/loop_wrap = true
|
|
tracks/13/imported = false
|
|
tracks/13/enabled = true
|
|
tracks/13/keys = {
|
|
"times": PoolRealArray( 0, 0.3, 0.6, 0.9, 1.2, 1.5, 1.8, 2.1, 2.4 ),
|
|
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
|
|
"update": 0,
|
|
"values": [ -19.2157, -17.9784, -14.6937, -15.002, 15.0645, -13.4433, -16.1769, 2.95738, -19.2157 ]
|
|
}
|
|
tracks/14/type = "value"
|
|
tracks/14/path = NodePath("Sprite/Skeleton2D/Hip:position")
|
|
tracks/14/interp = 1
|
|
tracks/14/loop_wrap = true
|
|
tracks/14/imported = false
|
|
tracks/14/enabled = true
|
|
tracks/14/keys = {
|
|
"times": PoolRealArray( 0, 0.3, 0.6, 0.9, 1.2, 1.5, 1.8, 2.1, 2.4 ),
|
|
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
|
|
"update": 0,
|
|
"values": [ Vector2( -3, -11 ), Vector2( -3, -5 ), Vector2( -3, -26 ), Vector2( -3, -30 ), Vector2( -3, -11 ), Vector2( -3, -5 ), Vector2( -3, -11 ), Vector2( -3, -30 ), Vector2( -3, -11 ) ]
|
|
}
|
|
tracks/15/type = "value"
|
|
tracks/15/path = NodePath("Sprite/Skeleton2D/Hip/RightLeg/RightLowerLeg/RightFoot:rotation_degrees")
|
|
tracks/15/interp = 1
|
|
tracks/15/loop_wrap = true
|
|
tracks/15/imported = false
|
|
tracks/15/enabled = true
|
|
tracks/15/keys = {
|
|
"times": PoolRealArray( 0, 0.3, 0.6, 0.9, 1.2, 1.5, 1.8, 2.1, 2.4 ),
|
|
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
|
|
"update": 0,
|
|
"values": [ 16.8793, -7.46142, -5.81507, -8.76219, -3.17026, 5.76248, -0.503692, -3.07496, 16.8793 ]
|
|
}
|
|
tracks/16/type = "value"
|
|
tracks/16/path = NodePath("Sprite/Skeleton2D/Hip/RightLeg/RightLowerLeg:rotation_degrees")
|
|
tracks/16/interp = 1
|
|
tracks/16/loop_wrap = true
|
|
tracks/16/imported = false
|
|
tracks/16/enabled = true
|
|
tracks/16/keys = {
|
|
"times": PoolRealArray( 0, 0.3, 0.6, 0.9, 1.2, 1.5, 1.8, 2.1, 2.4 ),
|
|
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
|
|
"update": 0,
|
|
"values": [ 5.05738, 56.5283, 23.651, 19.9285, 18.8404, 18.8404, 86.8536, 42.6926, 5.05738 ]
|
|
}
|
|
|
|
[sub_resource type="AnimationNodeAnimation" id=9]
|
|
animation = "fall"
|
|
|
|
[sub_resource type="AnimationNodeAnimation" id=10]
|
|
animation = "fly"
|
|
|
|
[sub_resource type="AnimationNodeAnimation" id=11]
|
|
animation = "idle"
|
|
|
|
[sub_resource type="AnimationNodeOneShot" id=12]
|
|
|
|
[sub_resource type="AnimationNodeAnimation" id=13]
|
|
animation = "jump"
|
|
|
|
[sub_resource type="AnimationNodeOneShot" id=14]
|
|
fadein_time = 0.0
|
|
|
|
[sub_resource type="AnimationNodeAnimation" id=15]
|
|
animation = "land"
|
|
|
|
[sub_resource type="AnimationNodeOneShot" id=16]
|
|
filter_enabled = true
|
|
filters = [ "Sprite/Skeleton2D/Hip/Chest/Head/Chin:rotation_degrees", "Sprite/Skeleton2D/Hip/Chest/Head:rotation_degrees", "Sprite/Skeleton2D/Hip/Chest/RightArm/RightForearm/RightHand:rotation_degrees", "Sprite/Skeleton2D/Hip/Chest/RightArm/RightForearm:rotation_degrees", "Sprite/Skeleton2D/Hip/Chest/RightArm:rotation_degrees", "Sprite/Skeleton2D/Hip/Chest:rotation_degrees", "Sprite/Skeleton2D/Hip/LeftLeg/LeftLowerLeg/LeftFoot:rotation_degrees", "Sprite/Skeleton2D/Hip/LeftLeg/LeftLowerLeg:rotation_degrees", "Sprite/Skeleton2D/Hip/LeftLeg:rotation_degrees", "Sprite/Skeleton2D/Hip/RightLeg/RightLowerLeg/RightFoot:rotation_degrees", "Sprite/Skeleton2D/Hip/RightLeg/RightLowerLeg:rotation_degrees", "Sprite/Skeleton2D/Hip/RightLeg:rotation_degrees", "Sprite/Skeleton2D/Hip:position", "Sprite/Skeleton2D/Hip:rotation_degrees" ]
|
|
fadein_time = 0.0
|
|
|
|
[sub_resource type="AnimationNodeAnimation" id=17]
|
|
animation = "land_hard"
|
|
|
|
[sub_resource type="AnimationNodeAnimation" id=18]
|
|
animation = "run"
|
|
|
|
[sub_resource type="AnimationNodeTimeScale" id=19]
|
|
|
|
[sub_resource type="AnimationNodeTransition" id=20]
|
|
input_count = 5
|
|
xfade_time = 0.1
|
|
input_0/name = "idle"
|
|
input_0/auto_advance = false
|
|
input_1/name = "walk"
|
|
input_1/auto_advance = false
|
|
input_2/name = "run"
|
|
input_2/auto_advance = false
|
|
input_3/name = "fly"
|
|
input_3/auto_advance = false
|
|
input_4/name = "fall"
|
|
input_4/auto_advance = false
|
|
|
|
[sub_resource type="AnimationNodeAnimation" id=21]
|
|
animation = "walk"
|
|
|
|
[sub_resource type="AnimationNodeTimeScale" id=22]
|
|
|
|
[sub_resource type="AnimationNodeBlendTree" id=23]
|
|
graph_offset = Vector2( -81.2169, -35.6349 )
|
|
nodes/fall_animation/node = SubResource( 9 )
|
|
nodes/fall_animation/position = Vector2( 200, 480 )
|
|
nodes/fly_animation/node = SubResource( 10 )
|
|
nodes/fly_animation/position = Vector2( 200, 360 )
|
|
nodes/idle_animation/node = SubResource( 11 )
|
|
nodes/idle_animation/position = Vector2( 200, 0 )
|
|
nodes/jump/node = SubResource( 12 )
|
|
nodes/jump/position = Vector2( 460, 160 )
|
|
nodes/jump_animation/node = SubResource( 13 )
|
|
nodes/jump_animation/position = Vector2( 660, 340 )
|
|
nodes/land/node = SubResource( 14 )
|
|
nodes/land/position = Vector2( 700, 160 )
|
|
nodes/land_animation/node = SubResource( 15 )
|
|
nodes/land_animation/position = Vector2( 700, 340 )
|
|
nodes/land_hard/node = SubResource( 16 )
|
|
nodes/land_hard/position = Vector2( 1140, 160 )
|
|
nodes/land_hard_animation/node = SubResource( 17 )
|
|
nodes/land_hard_animation/position = Vector2( 1140, 340 )
|
|
nodes/output/position = Vector2( 1160, 160 )
|
|
nodes/run_animation/node = SubResource( 18 )
|
|
nodes/run_animation/position = Vector2( 0, 260 )
|
|
nodes/run_timescale/node = SubResource( 19 )
|
|
nodes/run_timescale/position = Vector2( 200, 240 )
|
|
nodes/state/node = SubResource( 20 )
|
|
nodes/state/position = Vector2( 260, 160 )
|
|
nodes/walk_animation/node = SubResource( 21 )
|
|
nodes/walk_animation/position = Vector2( 0, 140 )
|
|
nodes/walk_timescale/node = SubResource( 22 )
|
|
nodes/walk_timescale/position = Vector2( 200, 120 )
|
|
node_connections = [ "state", 0, "idle_animation", "state", 1, "walk_timescale", "state", 2, "run_timescale", "state", 3, "fly_animation", "state", 4, "fall_animation", "output", 0, "land_hard", "land", 0, "jump", "land", 1, "land_animation", "jump", 0, "state", "jump", 1, "jump_animation", "land_hard", 0, "land", "land_hard", 1, "land_hard_animation", "run_timescale", 0, "run_animation", "walk_timescale", 0, "walk_animation" ]
|
|
|
|
[sub_resource type="RectangleShape2D" id=24]
|
|
extents = Vector2( 11, 16.4358 )
|
|
|
|
[node name="SkeletalPlayer" type="KinematicBody2D"]
|
|
script = ExtResource( 1 )
|
|
__meta__ = {
|
|
"_edit_horizontal_guides_": [ 379.019 ]
|
|
}
|
|
|
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
|
anims/fall = SubResource( 1 )
|
|
anims/fly = SubResource( 2 )
|
|
anims/idle = SubResource( 3 )
|
|
anims/jump = SubResource( 4 )
|
|
anims/land = SubResource( 5 )
|
|
anims/land_hard = SubResource( 6 )
|
|
anims/run = SubResource( 7 )
|
|
anims/walk = SubResource( 8 )
|
|
|
|
[node name="AnimationTree" type="AnimationTree" parent="."]
|
|
tree_root = SubResource( 23 )
|
|
anim_player = NodePath("../AnimationPlayer")
|
|
parameters/jump/active = false
|
|
parameters/land/active = false
|
|
parameters/land_hard/active = false
|
|
parameters/run_timescale/scale = 1.0
|
|
parameters/state/current = 0
|
|
parameters/walk_timescale/scale = 0.1
|
|
|
|
[node name="Sprite" type="Node2D" parent="."]
|
|
position = Vector2( 0, -15 )
|
|
scale = Vector2( 0.06, 0.06 )
|
|
|
|
[node name="Skeleton2D" type="Skeleton2D" parent="Sprite"]
|
|
|
|
[node name="Hip" type="Bone2D" parent="Sprite/Skeleton2D"]
|
|
position = Vector2( -3, -18.5221 )
|
|
rest = Transform2D( 1, 0, 0, 1, -3, -11 )
|
|
|
|
[node name="Chest" type="Bone2D" parent="Sprite/Skeleton2D/Hip"]
|
|
position = Vector2( 0, -32 )
|
|
rest = Transform2D( 1, 0, 0, 1, 0, -32 )
|
|
|
|
[node name="Head" type="Bone2D" parent="Sprite/Skeleton2D/Hip/Chest"]
|
|
position = Vector2( 0, -160 )
|
|
rest = Transform2D( 1, 0, 0, 1, 0, -160 )
|
|
|
|
[node name="Chin" type="Bone2D" parent="Sprite/Skeleton2D/Hip/Chest/Head"]
|
|
position = Vector2( 0, -49 )
|
|
rotation = 0.00169551
|
|
rest = Transform2D( 0.999999, 0.00169551, -0.00169551, 0.999999, 0, -49 )
|
|
default_length = 60.0
|
|
|
|
[node name="RightArm" type="Bone2D" parent="Sprite/Skeleton2D/Hip/Chest"]
|
|
position = Vector2( 80, -100 )
|
|
rotation = -1.74533
|
|
rest = Transform2D( 1, 0, 0, 1, 80, -100 )
|
|
|
|
[node name="RightForearm" type="Bone2D" parent="Sprite/Skeleton2D/Hip/Chest/RightArm"]
|
|
position = Vector2( -11, 97 )
|
|
rotation = -0.609531
|
|
rest = Transform2D( 1, 0, 0, 1, -11, 97 )
|
|
|
|
[node name="RightHand" type="Bone2D" parent="Sprite/Skeleton2D/Hip/Chest/RightArm/RightForearm"]
|
|
position = Vector2( 13, 94 )
|
|
rotation = 1.22745
|
|
rest = Transform2D( 0.336639, 0.941634, -0.941634, 0.336639, 13, 94 )
|
|
default_length = 60.0
|
|
|
|
[node name="LeftArm" type="Bone2D" parent="Sprite/Skeleton2D/Hip/Chest"]
|
|
position = Vector2( -100, -100 )
|
|
rotation = 0.436332
|
|
rest = Transform2D( 1, 0, 0, 1, -100, -100 )
|
|
|
|
[node name="LeftForearm" type="Bone2D" parent="Sprite/Skeleton2D/Hip/Chest/LeftArm"]
|
|
position = Vector2( -2, 95 )
|
|
rotation = -0.554398
|
|
rest = Transform2D( 1, 0, 0, 1, -2, 95 )
|
|
|
|
[node name="LeftHand" type="Bone2D" parent="Sprite/Skeleton2D/Hip/Chest/LeftArm/LeftForearm"]
|
|
position = Vector2( 9, 102 )
|
|
rotation = 1.22983
|
|
rest = Transform2D( 0.334394, 0.942433, -0.942433, 0.334394, 9, 102 )
|
|
default_length = 60.0
|
|
|
|
[node name="LeftLeg" type="Bone2D" parent="Sprite/Skeleton2D/Hip"]
|
|
position = Vector2( -72, 26 )
|
|
rotation = -0.65527
|
|
rest = Transform2D( 1, 0, 0, 1, -72, 26 )
|
|
|
|
[node name="LeftLowerLeg" type="Bone2D" parent="Sprite/Skeleton2D/Hip/LeftLeg"]
|
|
position = Vector2( -13, 91 )
|
|
rotation = 0.53105
|
|
rest = Transform2D( 1, 0, 0, 1, -13, 91 )
|
|
|
|
[node name="LeftFoot" type="Bone2D" parent="Sprite/Skeleton2D/Hip/LeftLeg/LeftLowerLeg"]
|
|
position = Vector2( 7, 127 )
|
|
rotation = 0.055174
|
|
rest = Transform2D( 1, 0, 0, 1, 7, 127 )
|
|
default_length = 60.0
|
|
|
|
[node name="RightLeg" type="Bone2D" parent="Sprite/Skeleton2D/Hip"]
|
|
position = Vector2( 46, 11 )
|
|
rotation = 0.359249
|
|
rest = Transform2D( 1, 0, 0, 1, 46, 11 )
|
|
|
|
[node name="RightLowerLeg" type="Bone2D" parent="Sprite/Skeleton2D/Hip/RightLeg"]
|
|
position = Vector2( -26, 94 )
|
|
rotation = 0.336345
|
|
rest = Transform2D( 1, 0, 0, 1, -26, 94 )
|
|
|
|
[node name="RightFoot" type="Bone2D" parent="Sprite/Skeleton2D/Hip/RightLeg/RightLowerLeg"]
|
|
position = Vector2( 2, 129 )
|
|
rotation = -0.0939702
|
|
rest = Transform2D( 1, 0, 0, 1, 2, 129 )
|
|
default_length = 60.0
|
|
|
|
[node name="Polygons" type="Node2D" parent="Sprite"]
|
|
__meta__ = {
|
|
"_edit_group_": true
|
|
}
|
|
|
|
[node name="RightArm" type="Polygon2D" parent="Sprite/Polygons"]
|
|
position = Vector2( -150, -240 )
|
|
texture = ExtResource( 2 )
|
|
skeleton = NodePath("../../Skeleton2D")
|
|
polygon = PoolVector2Array( 237.601, 31.7394, 217.703, 30.1435, 183.732, 47.8469, 274.303, 49.2926, 271.111, 94.5053, 183.877, 89.7181, 185.505, 166.856, 248.688, 172.323, 242.541, 187.015, 189.46, 182.958, 190.308, 202.449, 180.383, 225.837, 201.435, 321.531, 242.841, 196.76, 256.334, 215.801, 276.077, 283.732, 295.215, 310.526, 272.249, 351.675, 216.746, 356.459 )
|
|
uv = PoolVector2Array( 235.407, 30.1435, 217.703, 30.1435, 183.732, 47.8469, 276.555, 49.2823, 274.641, 85.6459, 181.34, 83.7321, 184.689, 180.383, 253.11, 178.469, 243.541, 188.995, 188.038, 187.081, 188.995, 200, 180.383, 225.837, 201.435, 321.531, 244.976, 199.043, 259.809, 215.789, 276.077, 283.732, 295.215, 310.526, 272.249, 351.675, 216.746, 356.459 )
|
|
polygons = [ PoolIntArray( 0, 1, 2, 5, 4, 3 ), PoolIntArray( 4, 7, 6, 5 ), PoolIntArray( 8, 7, 6, 9 ), PoolIntArray( 13, 8, 9, 10 ), PoolIntArray( 13, 14, 11, 10 ), PoolIntArray( 14, 15, 12, 11 ), PoolIntArray( 15, 16, 17, 18, 12 ) ]
|
|
bones = [ NodePath("Hip"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/RightArm"), PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 0.5, 0.5, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/RightArm/RightForearm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 0.5, 1, 1, 0.5, 1, 1, 0.5, 0, 0, 0 ), NodePath("Hip/Chest/RightArm/RightForearm/RightHand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 0, 0, 0.5, 1, 1, 1 ), NodePath("Hip/Chest/Head"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/Head/Chin"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/LeftArm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/LeftArm/LeftForearm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/LeftArm/LeftForearm/LeftHand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg/LeftLowerLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg/LeftLowerLeg/LeftFoot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightLeg/RightLowerLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightLeg/RightLowerLeg/RightFoot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) ]
|
|
internal_vertex_count = 19
|
|
|
|
[node name="RightLeg" type="Polygon2D" parent="Sprite/Polygons"]
|
|
position = Vector2( -274, -409 )
|
|
texture = ExtResource( 2 )
|
|
skeleton = NodePath("../../Skeleton2D")
|
|
polygon = PoolVector2Array( 348.266, 400, 289.099, 380.833, 280.766, 435, 276.599, 470.833, 250.766, 515, 249.933, 604.167, 246.599, 690.833, 407.433, 695.833, 409.099, 659.167, 384.099, 606.667, 349.099, 599.167, 330.766, 550, 342.433, 476.667, 337.433, 442.5 )
|
|
uv = PoolVector2Array( 348.266, 400, 289.099, 380.833, 280.766, 435, 276.599, 470.833, 250.766, 515, 249.933, 604.167, 246.599, 690.833, 407.433, 695.833, 409.099, 659.167, 384.099, 606.667, 349.099, 599.167, 330.766, 550, 342.433, 476.667, 337.433, 442.5 )
|
|
polygons = [ PoolIntArray( 0, 1, 2, 13 ), PoolIntArray( 13, 12, 3, 2 ), PoolIntArray( 12, 11, 4, 3 ), PoolIntArray( 11, 10, 5, 4 ), PoolIntArray( 10, 9, 8, 7, 6, 5 ) ]
|
|
bones = [ NodePath("Hip"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/Head"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/Head/Chin"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftArm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftArm/LeftForearm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftArm/LeftForearm/LeftHand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightArm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightArm/RightForearm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightArm/RightForearm/RightHand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg/LeftLowerLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg/LeftLowerLeg/LeftFoot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightLeg"), PoolRealArray( 1, 1, 1, 0.53, 0, 0, 0, 0, 0, 0, 0, 0, 0.53, 1 ), NodePath("Hip/RightLeg/RightLowerLeg"), PoolRealArray( 0, 0, 0, 0.53, 1, 1, 0, 0, 0, 0, 0, 1, 0.53, 0 ), NodePath("Hip/RightLeg/RightLowerLeg/RightFoot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.53, 0, 0, 0 ) ]
|
|
internal_vertex_count = 14
|
|
|
|
[node name="Body" type="Polygon2D" parent="Sprite/Polygons"]
|
|
position = Vector2( -436, -294 )
|
|
texture = ExtResource( 2 )
|
|
skeleton = NodePath("../../Skeleton2D")
|
|
polygon = PoolVector2Array( 473.936, 29.2553, 430.851, 19.6809, 384.043, 78.7234, 344.681, 107.447, 348.404, 192.553, 375.532, 240.426, 375, 255.319, 351.064, 269.681, 347.34, 294.681, 371.809, 334.574, 468.085, 347.872, 490.957, 296.809, 489.894, 276.596, 472.368, 259.211, 473.936, 245.745, 505.319, 222.34, 522.872, 179.787, 507.447, 121.809, 484.043, 84.0426, 398.404, 38.2979, 419.681, 344.149 )
|
|
uv = PoolVector2Array( 473.936, 29.2553, 430.851, 19.6809, 384.043, 78.7234, 344.681, 107.447, 348.404, 192.553, 375.532, 240.426, 375, 255.319, 351.064, 269.681, 347.34, 294.681, 371.809, 334.574, 468.085, 347.872, 490.957, 296.809, 489.894, 276.596, 472.368, 259.211, 473.936, 245.745, 505.319, 222.34, 522.872, 179.787, 507.447, 121.809, 484.043, 84.0426, 398.404, 38.2979, 419.681, 344.149 )
|
|
polygons = [ PoolIntArray( 2, 19, 1, 0, 18 ), PoolIntArray( 2, 3, 17, 18 ), PoolIntArray( 3, 4, 15, 16, 17 ), PoolIntArray( 4, 5, 14, 15 ), PoolIntArray( 5, 6, 13, 14 ), PoolIntArray( 6, 7, 12, 13 ), PoolIntArray( 7, 8, 11, 12 ), PoolIntArray( 8, 9, 20, 10, 11 ) ]
|
|
bones = [ NodePath("Hip"), PoolRealArray( 0, 0, 0, 0, 0, 0.51, 0.51, 1, 1, 1, 1, 1, 1, 0.51, 0.51, 0, 0, 0, 0, 0, 1 ), NodePath("Hip/Chest"), PoolRealArray( 1, 1, 1, 1, 1, 0.51, 0.51, 0, 0, 0, 0, 0, 0, 0.51, 0.51, 1, 1, 1, 1, 1, 0 ), NodePath("Hip/Chest/Head"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/Head/Chin"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftArm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftArm/LeftForearm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftArm/LeftForearm/LeftHand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightArm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightArm/RightForearm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightArm/RightForearm/RightHand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg/LeftLowerLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg/LeftLowerLeg/LeftFoot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("RightLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("RightLeg/RightLowerLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("RightLeg/RightLowerLeg/RightFoot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) ]
|
|
internal_vertex_count = 21
|
|
|
|
[node name="LeftLeg" type="Polygon2D" parent="Sprite/Polygons"]
|
|
position = Vector2( -153, -402 )
|
|
texture = ExtResource( 2 )
|
|
skeleton = NodePath("../../Skeleton2D")
|
|
polygon = PoolVector2Array( 65.7658, 390, 92.4325, 386.667, 119.099, 398.333, 119.099, 426.667, 120.766, 477.5, 107.433, 551.667, 129.099, 592.5, 163.266, 604.167, 188.266, 675, 173.266, 692.5, 20.7658, 686.667, 25.7658, 648.333, 29.9325, 608.333, 24.0992, 530.833, 54.9325, 472.5 )
|
|
uv = PoolVector2Array( 65.7658, 390, 92.4325, 386.667, 119.099, 398.333, 119.099, 426.667, 120.766, 477.5, 107.433, 551.667, 129.099, 592.5, 163.266, 604.167, 188.266, 675, 173.266, 692.5, 20.7658, 686.667, 25.7658, 648.333, 29.9325, 608.333, 24.0992, 530.833, 54.9325, 472.5 )
|
|
polygons = [ PoolIntArray( 0, 1, 2, 3, 4, 14 ), PoolIntArray( 4, 5, 13, 14 ), PoolIntArray( 5, 6, 12, 13 ), PoolIntArray( 6, 7, 8, 9, 10, 11, 12 ) ]
|
|
bones = [ NodePath("Hip"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/Head"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/Head/Chin"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftArm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftArm/LeftForearm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftArm/LeftForearm/LeftHand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightArm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightArm/RightForearm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightArm/RightForearm/RightHand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg"), PoolRealArray( 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg/LeftLowerLeg"), PoolRealArray( 0, 0, 0, 0, 0.03, 1, 0, 0, 0, 0, 0, 0, 0.53, 0.5, 0.03 ), NodePath("Hip/LeftLeg/LeftLowerLeg/LeftFoot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0.53, 1, 1, 1, 1, 1, 0, 0, 0 ), NodePath("RightLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("RightLeg/RightLowerLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("RightLeg/RightLowerLeg/RightFoot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) ]
|
|
internal_vertex_count = 15
|
|
|
|
[node name="Head" type="Polygon2D" parent="Sprite/Polygons"]
|
|
position = Vector2( -652, -778 )
|
|
texture = ExtResource( 2 )
|
|
skeleton = NodePath("../../Skeleton2D")
|
|
polygon = PoolVector2Array( 616.26, 246.341, 555.285, 285.366, 508.13, 330.894, 482.114, 380.488, 482.114, 448.781, 492.683, 498.374, 552.846, 534.146, 656.911, 538.211, 773.984, 511.382, 807.317, 506.504, 813.821, 342.276, 789.431, 297.561, 757.724, 269.106, 669.106, 249.594 )
|
|
uv = PoolVector2Array( 616.26, 246.341, 555.285, 285.366, 508.13, 330.894, 482.114, 380.488, 482.114, 448.781, 492.683, 498.374, 552.846, 534.146, 656.911, 538.211, 773.984, 511.382, 807.317, 506.504, 813.821, 342.276, 789.431, 297.561, 757.724, 269.106, 669.106, 249.594 )
|
|
polygons = [ PoolIntArray( 10, 11, 12, 13, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 ) ]
|
|
bones = [ NodePath("Hip"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/Head"), PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), NodePath("Hip/Chest/Head/Chin"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftArm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftArm/LeftForearm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftArm/LeftForearm/LeftHand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightArm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightArm/RightForearm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightArm/RightForearm/RightHand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg/LeftLowerLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg/LeftLowerLeg/LeftFoot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("RightLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("RightLeg/RightLowerLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("RightLeg/RightLowerLeg/RightFoot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) ]
|
|
internal_vertex_count = 14
|
|
|
|
[node name="Chin" type="Polygon2D" parent="Sprite/Polygons"]
|
|
position = Vector2( -133, -265 )
|
|
offset = Vector2( -516, -603 )
|
|
texture = ExtResource( 2 )
|
|
skeleton = NodePath("../../Skeleton2D")
|
|
polygon = PoolVector2Array( 486, 576, 812, 562, 823, 605, 790, 666, 722, 690, 547, 686, 493, 646 )
|
|
uv = PoolVector2Array( 486, 576, 812, 562, 823, 605, 790, 666, 722, 690, 547, 686, 493, 646 )
|
|
polygons = [ PoolIntArray( 0, 1, 2, 3, 4, 5, 6 ) ]
|
|
bones = [ NodePath("Hip"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/Head"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/Head/Chin"), PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ), NodePath("Hip/LeftArm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftArm/LeftForearm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftArm/LeftForearm/LeftHand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightArm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightArm/RightForearm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightArm/RightForearm/RightHand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg/LeftLowerLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg/LeftLowerLeg/LeftFoot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), NodePath("RightLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), NodePath("RightLeg/RightLowerLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ), NodePath("RightLeg/RightLowerLeg/RightFoot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0 ) ]
|
|
internal_vertex_count = 7
|
|
|
|
[node name="LeftArm" type="Polygon2D" parent="Sprite/Polygons"]
|
|
position = Vector2( -168, -240 )
|
|
texture = ExtResource( 2 )
|
|
skeleton = NodePath("../../Skeleton2D")
|
|
polygon = PoolVector2Array( 89.9521, 16.268, 77.5119, 15.7895, 55.5023, 25.8373, 39.2344, 29.1866, 33.9712, 59.3302, 27.2727, 154.545, 29.1865, 180.861, 33.4928, 196.172, 20.5741, 240.67, 36.842, 321.531, 61.244, 359.809, 125.837, 353.11, 137.799, 309.569, 122.967, 287.56, 106.22, 202.871, 92.3444, 191.866, 91.866, 179.426, 127.273, 70.3349, 134.928, 48.3254, 119.617, 30.622 )
|
|
uv = PoolVector2Array( 89.9521, 16.268, 77.5119, 15.7895, 55.5023, 25.8373, 39.2344, 29.1866, 33.9712, 59.3302, 27.2727, 154.545, 29.1865, 180.861, 33.4928, 196.172, 20.5741, 240.67, 36.842, 321.531, 61.244, 359.809, 125.837, 353.11, 137.799, 309.569, 122.967, 287.56, 106.22, 202.871, 92.3444, 191.866, 91.866, 179.426, 127.273, 70.3349, 134.928, 48.3254, 119.617, 30.622 )
|
|
polygons = [ PoolIntArray( 3, 2, 1, 0, 19, 18, 17, 4 ), PoolIntArray( 4, 5, 16, 17 ), PoolIntArray( 16, 15, 7, 6 ), PoolIntArray( 16, 6, 5 ), PoolIntArray( 7, 8, 14, 15 ), PoolIntArray( 14, 13, 9, 8 ), PoolIntArray( 13, 12, 11, 10, 9 ) ]
|
|
bones = [ NodePath("Hip"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/RightArm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/RightArm/RightForearm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/RightArm/RightForearm/RightHand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/Head"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/Head/Chin"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/Chest/LeftArm"), PoolRealArray( 1, 1, 1, 1, 1, 0.5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 1, 1, 1 ), NodePath("Hip/Chest/LeftArm/LeftForearm"), PoolRealArray( 0, 0, 0, 0, 0, 0, 1, 1, 1, 0.5, 0, 0, 0, 0.5, 1, 1, 0.5, 0, 0, 0 ), NodePath("Hip/Chest/LeftArm/LeftForearm/LeftHand"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 1, 1, 1, 0.5, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg/LeftLowerLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/LeftLeg/LeftLowerLeg/LeftFoot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightLeg/RightLowerLeg"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), NodePath("Hip/RightLeg/RightLowerLeg/RightFoot"), PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) ]
|
|
internal_vertex_count = 20
|
|
|
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
|
position = Vector2( 0.776211, -16.4722 )
|
|
shape = SubResource( 24 )
|
|
|
|
[node name="Camera2D" type="Camera2D" parent="."]
|
|
position = Vector2( 0, -32 )
|
|
current = true
|
|
zoom = Vector2( 0.25, 0.25 )
|