mirror of
https://github.com/Relintai/pandemonium_demo_projects.git
synced 2024-12-21 13:56:50 +01:00
.. | ||
screenshots | ||
3d_in_2d.gd | ||
3d_in_2d.tscn | ||
icon.png | ||
icon.png.import | ||
project.pandemonium | ||
README.md | ||
robot_3d.gd | ||
robot_3d.tscn | ||
robot_demo.png | ||
robot_demo.png.import |
3D in 2D
A demo showing how a 3D scene can be shown within a 2D one using viewports.
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/128
How does it work?
The 3D robot is rendered to a custom
Viewport
node rather than the main Viewport. In the code,
get_texture()
is called on the Viewport to get a
ViewportTexture
,
which is then assigned to the sprite's texture.