mirror of
https://github.com/Relintai/pandemonium_demo_projects.git
synced 2024-12-21 13:56:50 +01:00
169 lines
4.0 KiB
Plaintext
169 lines
4.0 KiB
Plaintext
[gd_scene load_steps=12 format=2]
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[ext_resource path="res://player.gd" type="Script" id=1]
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[ext_resource path="res://charwalk.png" type="Texture" id=2]
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[ext_resource path="res://montserrat.otf" type="DynamicFontData" id=3]
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[sub_resource type="CircleShape2D" id=1]
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radius = 20.0
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[sub_resource type="Animation" id=2]
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resource_name = "standing"
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length = 0.8
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.2, 0.4, 0.6 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 0, 4, 8, 12 ]
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}
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[sub_resource type="Animation" id=3]
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resource_name = "stunned"
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length = 1.2
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tracks/0/type = "value"
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tracks/0/path = NodePath("sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 0 ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("sprite:rotation_degrees")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 1, 1.1 ),
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"transitions": PoolRealArray( 1, 0, 1 ),
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"update": 0,
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"values": [ 0.0, 720.0, 0.0 ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath(".:stunned")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 1 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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[sub_resource type="Animation" id=4]
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length = 0.8
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.2, 0.4, 0.6 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 0, 4, 8, 12 ]
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}
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[sub_resource type="Animation" id=5]
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length = 0.8
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loop = true
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step = 0.2
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tracks/0/type = "value"
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tracks/0/path = NodePath("sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.2, 0.4, 0.6 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 1, 5, 9, 13 ]
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}
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[sub_resource type="Animation" id=6]
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length = 0.8
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loop = true
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step = 0.2
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tracks/0/type = "value"
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tracks/0/path = NodePath("sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.2, 0.4, 0.6 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 3, 7, 11, 15 ]
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}
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[sub_resource type="Animation" id=7]
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length = 0.8
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loop = true
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step = 0.2
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tracks/0/type = "value"
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tracks/0/path = NodePath("sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.2, 0.4, 0.6 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 2, 6, 10, 14 ]
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}
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[sub_resource type="DynamicFont" id=8]
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size = 14
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font_data = ExtResource( 3 )
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[node name="player" type="KinematicBody2D"]
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script = ExtResource( 1 )
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[node name="sprite" type="Sprite" parent="."]
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position = Vector2( 0.0750351, 6.23615 )
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texture = ExtResource( 2 )
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offset = Vector2( -0.0750351, -6.23615 )
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hframes = 4
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vframes = 4
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[node name="shape" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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[node name="anim" type="AnimationPlayer" parent="."]
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anims/standing = SubResource( 2 )
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anims/stunned = SubResource( 3 )
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anims/walk_down = SubResource( 4 )
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anims/walk_left = SubResource( 5 )
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anims/walk_right = SubResource( 6 )
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anims/walk_up = SubResource( 7 )
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[node name="label" type="Label" parent="."]
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margin_left = -82.0
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margin_top = -35.0
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margin_right = 85.0
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margin_bottom = -14.0
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size_flags_horizontal = 2
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size_flags_vertical = 0
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custom_fonts/font = SubResource( 8 )
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text = "Player 1"
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align = 1
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