pandemonium_demo_projects/2d/physics_platformer
2023-04-06 21:19:37 +02:00
..
audio Make sure everything works under the 2d folder. 2023-04-06 21:19:37 +02:00
background
coin
enemy
platform Make sure everything works under the 2d folder. 2023-04-06 21:19:37 +02:00
player Make sure everything works under the 2d folder. 2023-04-06 21:19:37 +02:00
screenshots
icon.png
icon.png.import
project.pandemonium Make sure everything works under the 2d folder. 2023-04-06 21:19:37 +02:00
README.md
Stage.tscn
tiles_demo.png
tiles_demo.png.import
Tileset.tres
TilesetEdit.tscn

Physics Platformer

This demo uses RigidBody2D for the player and enemies. These character controllers are more powerful than KinematicBody2D, but can be more difficult to handle, as they require manual modification of the RigidBody velocity.

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/119

How does it work?

The player and enemies use dynamic character controllers for movement, made with RigidBody2D, which means that they can perfectly interact with physics (there is a see-saw, and you can even ride enemies). Because of this, all movement must be done in sync with the physics engine, inside of _integrate_forces().

Screenshots

Screenshot of the beginning

Screenshot of the seesaw and the player riding an enemy

Music

"Pompy" by Hubert Lamontagne (madbr) https://soundcloud.com/madbr/pompy