pandemonium_demo_projects/visual_script/circle_pop
2023-04-06 20:35:17 +02:00
..
screenshots Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00
Circle.tscn Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00
CircleArea.vs Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00
icon.png Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00
icon.png.import Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00
Main.tscn Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00
Main.vs Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00
project.pandemonium Renamed project.godot files. 2023-04-06 20:35:17 +02:00
README.md Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00
white-circle.png Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00
white-circle.png.import Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00

Circle Pop

Demo of a simple game using visual script. You must click the circles to "pop" them in order to stop their invasion of the screen.

Language: VisualScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/137

Screenshots

Screenshot