mirror of
https://github.com/Relintai/pandemonium_demo_projects.git
synced 2024-12-21 13:56:50 +01:00
93 lines
2.3 KiB
GDScript
93 lines
2.3 KiB
GDScript
extends Control
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func _ready():
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# Called every time the node is added to the scene.
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gamestate.connect("connection_failed", self, "_on_connection_failed")
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gamestate.connect("connection_succeeded", self, "_on_connection_success")
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gamestate.connect("player_list_changed", self, "refresh_lobby")
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gamestate.connect("game_ended", self, "_on_game_ended")
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gamestate.connect("game_error", self, "_on_game_error")
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# Set the player name according to the system username. Fallback to the path.
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if OS.has_environment("USERNAME"):
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$Connect/Name.text = OS.get_environment("USERNAME")
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else:
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var desktop_path = OS.get_system_dir(0).replace("\\", "/").split("/")
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$Connect/Name.text = desktop_path[desktop_path.size() - 2]
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func _on_host_pressed():
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if $Connect/Name.text == "":
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$Connect/ErrorLabel.text = "Invalid name!"
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return
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$Connect.hide()
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$Players.show()
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$Connect/ErrorLabel.text = ""
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var player_name = $Connect/Name.text
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gamestate.host_game(player_name)
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refresh_lobby()
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func _on_join_pressed():
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if $Connect/Name.text == "":
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$Connect/ErrorLabel.text = "Invalid name!"
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return
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var ip = $Connect/IPAddress.text
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if not ip.is_valid_ip_address():
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$Connect/ErrorLabel.text = "Invalid IP address!"
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return
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$Connect/ErrorLabel.text = ""
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$Connect/Host.disabled = true
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$Connect/Join.disabled = true
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var player_name = $Connect/Name.text
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gamestate.join_game(ip, player_name)
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func _on_connection_success():
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$Connect.hide()
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$Players.show()
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func _on_connection_failed():
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$Connect/Host.disabled = false
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$Connect/Join.disabled = false
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$Connect/ErrorLabel.set_text("Connection failed.")
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func _on_game_ended():
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show()
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$Connect.show()
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$Players.hide()
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$Connect/Host.disabled = false
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$Connect/Join.disabled = false
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func _on_game_error(errtxt):
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$ErrorDialog.dialog_text = errtxt
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$ErrorDialog.popup_centered_minsize()
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$Connect/Host.disabled = false
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$Connect/Join.disabled = false
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func refresh_lobby():
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var players = gamestate.get_player_list()
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players.sort()
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$Players/List.clear()
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$Players/List.add_item(gamestate.get_player_name() + " (You)")
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for p in players:
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$Players/List.add_item(p)
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$Players/Start.disabled = not get_tree().is_network_server()
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func _on_start_pressed():
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gamestate.begin_game()
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func _on_find_public_ip_pressed():
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OS.shell_open("https://icanhazip.com/")
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