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https://github.com/Relintai/pandemonium_demo_projects.git
synced 2024-12-21 13:56:50 +01:00
60 lines
1.5 KiB
Plaintext
60 lines
1.5 KiB
Plaintext
[gd_resource type="SpatialMaterial" format=2]
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[resource]
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resource_name = "battle_bot_emission"
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render_priority = 0
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flags_transparent = false
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flags_unshaded = false
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flags_vertex_lighting = false
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flags_no_depth_test = false
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flags_use_point_size = false
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flags_world_triplanar = false
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flags_fixed_size = false
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flags_albedo_tex_force_srgb = false
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vertex_color_use_as_albedo = false
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vertex_color_is_srgb = false
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params_diffuse_mode = 0
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params_specular_mode = 0
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params_blend_mode = 0
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params_cull_mode = 0
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params_depth_draw_mode = 0
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params_line_width = 1.0
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params_point_size = 1.0
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params_billboard_mode = 0
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params_grow = false
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params_use_alpha_scissor = false
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albedo_color = Color( 0.0735168, 0.6919, 0.855469, 1 )
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metallic = 0.5
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metallic_specular = 0.5
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metallic_texture_channel = 0
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roughness = 0.542695
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roughness_texture_channel = 0
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emission_enabled = true
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emission = Color( 0.523438, 0.900313, 1, 1 )
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emission_energy = 1.0
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emission_operator = 0
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emission_on_uv2 = false
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normal_enabled = false
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rim_enabled = false
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clearcoat_enabled = false
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anisotropy_enabled = false
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ao_enabled = false
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depth_enabled = false
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subsurf_scatter_enabled = false
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transmission_enabled = false
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refraction_enabled = false
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detail_enabled = false
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uv1_scale = Vector3( 1, 1, 1 )
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uv1_offset = Vector3( 0, 0, 0 )
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uv1_triplanar = false
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uv1_triplanar_sharpness = 1.0
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uv2_scale = Vector3( 1, 1, 1 )
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uv2_offset = Vector3( 0, 0, 0 )
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uv2_triplanar = false
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uv2_triplanar_sharpness = 1.0
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proximity_fade_enable = false
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distance_fade_enable = false
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_sections_unfolded = [ "Albedo" ]
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