pandemonium_demo_projects/2d/screen_space_shaders/shaders/pixelize.shader

12 lines
222 B
GLSL

shader_type canvas_item;
uniform float size_x = 0.008;
uniform float size_y = 0.008;
void fragment() {
vec2 uv = SCREEN_UV;
uv -= mod(uv, vec2(size_x, size_y));
COLOR.rgb = textureLod(SCREEN_TEXTURE, uv, 0.0).rgb;
}