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24 lines
467 B
GDScript
24 lines
467 B
GDScript
extends KinematicBody2D
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var direction = Vector2()
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export(float) var speed = 1000.0
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onready var root = get_tree().root
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func _ready():
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set_as_toplevel(true)
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func _physics_process(delta):
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if not root.get_visible_rect().has_point(position):
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queue_free()
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var motion = direction * speed * delta
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var collision_info = move_and_collide(motion)
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if collision_info:
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queue_free()
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func _draw():
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draw_circle(Vector2(), $CollisionShape2D.shape.radius, Color.white)
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