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13 lines
430 B
GDScript
13 lines
430 B
GDScript
extends KinematicBody2D
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const MOTION_SPEED = 160 # Pixels/second.
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func _physics_process(_delta):
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var motion = Vector2()
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motion.x = Input.get_action_strength("move_right") - Input.get_action_strength("move_left")
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motion.y = Input.get_action_strength("move_down") - Input.get_action_strength("move_up")
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motion.y /= 2
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motion = motion.normalized() * MOTION_SPEED
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#warning-ignore:return_value_discarded
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move_and_slide(motion)
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