pandemonium_demo_projects/2d/finite_state_machine/player/bullet/bullet.gd

24 lines
467 B
GDScript

extends KinematicBody2D
var direction = Vector2()
export(float) var speed = 1000.0
onready var root = get_tree().root
func _ready():
set_as_toplevel(true)
func _physics_process(delta):
if not root.get_visible_rect().has_point(position):
queue_free()
var motion = direction * speed * delta
var collision_info = move_and_collide(motion)
if collision_info:
queue_free()
func _draw():
draw_circle(Vector2(), $CollisionShape2D.shape.radius, Color.white)