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https://github.com/Relintai/pandemonium_demo_projects.git
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44 lines
1.2 KiB
GDScript
44 lines
1.2 KiB
GDScript
extends Camera
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const MOUSE_SENSITIVITY = 0.002
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const MOVE_SPEED = 1.5
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var rot = Vector3()
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var velocity = Vector3()
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func _ready():
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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func _input(event):
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# Mouse look (only if the mouse is captured).
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if event is InputEventMouseMotion and Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
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# Horizontal mouse look.
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rot.y -= event.relative.x * MOUSE_SENSITIVITY
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# Vertical mouse look.
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rot.x = clamp(rot.x - event.relative.y * MOUSE_SENSITIVITY, -1.57, 1.57)
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transform.basis = Basis(rot)
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if event.is_action_pressed("toggle_mouse_capture"):
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if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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else:
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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func _process(delta):
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var motion = Vector3(
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Input.get_action_strength("move_right") - Input.get_action_strength("move_left"),
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0,
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Input.get_action_strength("move_back") - Input.get_action_strength("move_forward")
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)
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# Normalize motion to prevent diagonal movement from being
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# `sqrt(2)` times faster than straight movement.
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motion = motion.normalized()
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velocity += MOVE_SPEED * delta * transform.basis.xform(motion)
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velocity *= 0.85
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translation += velocity
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