pandemonium_demo_projects/3d/voxel/menu/main/main_menu.gd

38 lines
646 B
GDScript

extends Control
onready var tree = get_tree()
onready var title = $TitleScreen
onready var start = $StartGame
onready var options = $Options
func _on_Start_pressed():
start.visible = true
title.visible = false
func _on_Options_pressed():
options.prev_menu = title
options.visible = true
title.visible = false
func _on_Exit_pressed():
tree.quit()
func _on_RandomBlocks_pressed():
Settings.world_type = 0
tree.change_scene("res://world/world.tscn")
func _on_FlatGrass_pressed():
Settings.world_type = 1
tree.change_scene("res://world/world.tscn")
func _on_BackToTitle_pressed():
title.visible = true
start.visible = false