mirror of
https://github.com/Relintai/pandemonium_demo_projects.git
synced 2024-12-21 13:56:50 +01:00
176 lines
4.4 KiB
Plaintext
176 lines
4.4 KiB
Plaintext
[gd_scene load_steps=12 format=2]
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[ext_resource path="res://enemy/enemy.gd" type="Script" id=1]
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[ext_resource path="res://enemy/enemy.png" type="Texture" id=2]
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[ext_resource path="res://player/bullet.png" type="Texture" id=3]
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[ext_resource path="res://audio/sound_hit.wav" type="AudioStream" id=4]
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[ext_resource path="res://audio/sound_explode.wav" type="AudioStream" id=5]
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[sub_resource type="PhysicsMaterial" id=1]
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[sub_resource type="Animation" id=2]
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length = 6.0
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step = 0.0
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 4 ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Explosion:emitting")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 1 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/2/type = "method"
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tracks/2/path = NodePath(".")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0.8, 2 ),
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"transitions": PoolRealArray( 1, 1 ),
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"values": [ {
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"args": [ ],
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"method": "_pre_explode"
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}, {
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"args": [ ],
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"method": "_die"
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} ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Sprite:self_modulate")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0.5, 1.1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
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}
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[sub_resource type="Animation" id=3]
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length = 6.75
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loop = true
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step = 0.25
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.75, 1.5, 2.25, 3, 3.75, 4.5, 5.25, 6, 6.75 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 5, 6, 5, 6, 5, 6, 7, 6, 7, 5 ]
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}
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[sub_resource type="Animation" id=4]
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length = 1.25
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loop = true
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step = 0.25
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 0, 1, 2, 3, 4, 0 ]
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}
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[sub_resource type="CircleShape2D" id=5]
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radius = 7.0
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[sub_resource type="Gradient" id=6]
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offsets = PoolRealArray( 0.5, 1 )
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colors = PoolColorArray( 1, 1, 1, 0.501961, 0, 0, 0, 0 )
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[node name="Enemy" type="RigidBody2D"]
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mode = 2
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physics_material_override = SubResource( 1 )
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contacts_reported = 4
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script = ExtResource( 1 )
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[node name="Enabler" type="VisibilityEnabler2D" parent="."]
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position = Vector2( 8.12845, 5.5017 )
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scale = Vector2( 11.7528, 5.43145 )
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pause_particles = false
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/explode = SubResource( 2 )
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anims/idle = SubResource( 3 )
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anims/walk = SubResource( 4 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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hframes = 8
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frame = 4
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[node name="Shape1" type="CollisionShape2D" parent="."]
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position = Vector2( -0.54036, -1.08072 )
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shape = SubResource( 5 )
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[node name="Shape2" type="CollisionShape2D" parent="."]
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position = Vector2( 3.24216, 1.62108 )
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shape = SubResource( 5 )
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[node name="Shape3" type="CollisionShape2D" parent="."]
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position = Vector2( -6.2475, 1.76707 )
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shape = SubResource( 5 )
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[node name="RaycastLeft" type="RayCast2D" parent="."]
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position = Vector2( -14, -4.672 )
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enabled = true
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cast_to = Vector2( 0, 22.5 )
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[node name="RaycastRight" type="RayCast2D" parent="."]
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position = Vector2( 11, -4.672 )
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enabled = true
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cast_to = Vector2( 0, 22.5 )
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[node name="Explosion" type="CPUParticles2D" parent="."]
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modulate = Color( 1, 1, 1, 0.685843 )
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emitting = false
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amount = 32
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lifetime = 0.5
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one_shot = true
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speed_scale = 1.2
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explosiveness = 0.76
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texture = ExtResource( 3 )
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emission_shape = 1
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emission_sphere_radius = 8.0
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spread = 180.0
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gravity = Vector2( 0, 0 )
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initial_velocity = 120.0
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initial_velocity_random = 0.5
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angle_random = 1.0
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scale_amount_random = 1.0
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color_ramp = SubResource( 6 )
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[node name="SoundHit" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource( 4 )
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[node name="SoundExplode" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource( 5 )
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