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https://github.com/Relintai/pandemonium_demo_projects.git
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51 lines
1.2 KiB
Plaintext
51 lines
1.2 KiB
Plaintext
[gd_scene load_steps=5 format=2]
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[ext_resource path="res://rock.gd" type="Script" id=1]
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[ext_resource path="res://brickfloor.png" type="Texture" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 24, 24 )
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[sub_resource type="Animation" id=2]
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resource_name = "explode"
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tracks/0/type = "method"
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tracks/0/path = NodePath(".")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 1 ),
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"transitions": PoolRealArray( 1 ),
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"values": [ {
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"args": [ ],
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"method": "queue_free"
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} ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:visible")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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[node name="Rock" type="KinematicBody2D"]
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script = ExtResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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region_enabled = true
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region_rect = Rect2( 96, 0, 48, 48 )
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[node name="Shape" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/explode = SubResource( 2 )
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