mirror of
https://github.com/Relintai/pandemonium_demo_projects.git
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129 lines
4.8 KiB
GDScript
129 lines
4.8 KiB
GDScript
extends Control
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# Joypads demo, written by Dana Olson <dana@shineuponthee.com>
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#
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# This is a demo of joypad support, and doubles as a testing application
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# inspired by and similar to jstest-gtk.
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#
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# Licensed under the MIT license
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const DEADZONE = 0.2
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const FONT_COLOR_DEFAULT = Color(1.0, 1.0, 1.0, 0.5)
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const FONT_COLOR_ACTIVE = Color.white
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var joy_num
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var cur_joy = -1
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var axis_value
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onready var axes = $Axes
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onready var button_grid = $Buttons/ButtonGrid
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onready var joypad_axes = $JoypadDiagram/Axes
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onready var joypad_buttons = $JoypadDiagram/Buttons
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onready var joypad_name = $DeviceInfo/JoyName
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onready var joypad_number = $DeviceInfo/JoyNumber
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func _ready():
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set_physics_process(true)
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Input.connect("joy_connection_changed", self, "_on_joy_connection_changed")
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# Guide button, not supported <= 3.2.3, so manually hide to account for that case.
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joypad_buttons.get_child(16).hide()
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func _process(_delta):
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# Get the joypad device number from the spinbox.
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joy_num = joypad_number.get_value()
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# Display the name of the joypad if we haven't already.
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if joy_num != cur_joy:
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cur_joy = joy_num
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joypad_name.set_text(Input.get_joy_name(joy_num) + "\n" + Input.get_joy_guid(joy_num))
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# Loop through the axes and show their current values.
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for axis in range(int(min(JOY_AXIS_MAX, 11))):
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axis_value = Input.get_joy_axis(joy_num, axis)
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axes.get_node("Axis" + str(axis) + "/ProgressBar").set_value(100 * axis_value)
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axes.get_node("Axis" + str(axis) + "/ProgressBar/Value").set_text(str(axis_value))
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# Scaled value used for alpha channel using valid range rather than including unusable deadzone values.
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var scaled_alpha_value = (abs(axis_value) - DEADZONE) / (1.0 - DEADZONE)
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# Show joypad direction indicators
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if axis <= JOY_ANALOG_RY:
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if abs(axis_value) < DEADZONE:
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joypad_axes.get_node(str(axis) + "+").hide()
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joypad_axes.get_node(str(axis) + "-").hide()
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elif axis_value > 0:
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joypad_axes.get_node(str(axis) + "+").show()
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joypad_axes.get_node(str(axis) + "-").hide()
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# Transparent white modulate, non-alpha color channels are not changed here.
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joypad_axes.get_node(str(axis) + "+").self_modulate.a = scaled_alpha_value
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else:
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joypad_axes.get_node(str(axis) + "+").hide()
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joypad_axes.get_node(str(axis) + "-").show()
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# Transparent white modulate, non-alpha color channels are not changed here.
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joypad_axes.get_node(str(axis) + "-").self_modulate.a = scaled_alpha_value
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elif axis == JOY_ANALOG_L2:
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if axis_value <= DEADZONE:
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joypad_buttons.get_child(JOY_ANALOG_L2).hide()
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else:
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joypad_buttons.get_child(JOY_ANALOG_L2).show()
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# Transparent white modulate, non-alpha color channels are not changed here.
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joypad_buttons.get_child(JOY_ANALOG_L2).self_modulate.a = scaled_alpha_value
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elif axis == JOY_ANALOG_R2:
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if axis_value <= DEADZONE:
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joypad_buttons.get_child(JOY_ANALOG_R2).hide()
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else:
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joypad_buttons.get_child(JOY_ANALOG_R2).show()
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# Transparent white modulate, non-alpha color channels are not changed here.
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joypad_buttons.get_child(JOY_ANALOG_R2).self_modulate.a = scaled_alpha_value
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# Highlight axis labels that are within the "active" value range. Simular to the button highlighting for loop below.
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axes.get_node("Axis" + str(axis) + "/Label").add_theme_color_override("font_color", FONT_COLOR_DEFAULT)
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if abs(axis_value) >= DEADZONE:
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axes.get_node("Axis" + str(axis) + "/Label").add_theme_color_override("font_color", FONT_COLOR_ACTIVE)
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# Loop through the buttons and highlight the ones that are pressed.
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for btn in range(JOY_BUTTON_0, int(min(JOY_BUTTON_MAX, 24))):
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if Input.is_joy_button_pressed(joy_num, btn):
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button_grid.get_child(btn).add_theme_color_override("font_color", FONT_COLOR_ACTIVE)
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if btn < 17 and btn != JOY_ANALOG_L2 and btn != JOY_ANALOG_R2:
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joypad_buttons.get_child(btn).show()
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else:
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button_grid.get_child(btn).add_theme_color_override("font_color", FONT_COLOR_DEFAULT)
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if btn < 17 and btn != JOY_ANALOG_L2 and btn != JOY_ANALOG_R2:
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joypad_buttons.get_child(btn).hide()
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# Called whenever a joypad has been connected or disconnected.
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func _on_joy_connection_changed(device_id, connected):
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if device_id == cur_joy:
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if connected:
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joypad_name.set_text(Input.get_joy_name(device_id) + "\n" + Input.get_joy_guid(device_id))
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else:
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joypad_name.set_text("")
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func _on_start_vibration_pressed():
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var weak = $Vibration/Weak/Value.get_value()
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var strong = $Vibration/Strong/Value.get_value()
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var duration = $Vibration/Duration/Value.get_value()
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Input.start_joy_vibration(cur_joy, weak, strong, duration)
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func _on_stop_vibration_pressed():
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Input.stop_joy_vibration(cur_joy)
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func _on_Remap_pressed():
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$RemapWizard.start(cur_joy)
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func _on_Clear_pressed():
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var guid = Input.get_joy_guid(cur_joy)
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if guid.empty():
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printerr("No gamepad selected")
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return
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Input.remove_joy_mapping(guid)
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func _on_Show_pressed():
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$RemapWizard.show_map()
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