pandemonium_demo_projects/loading/background_load
2023-04-06 23:13:01 +02:00
..
paintings Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00
screenshots Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00
sculptures Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00
background_load.gd Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00
background_load.tscn Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00
paintings.gd Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00
paintings.tscn Make sure everything works in the loading folder. 2023-04-06 23:13:01 +02:00
project.pandemonium Make sure everything works in the loading folder. 2023-04-06 23:13:01 +02:00
README.md Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00
sculptures.gd Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00
sculptures.tscn Initial commit. I'ts https://github.com/godotengine/godot-demo-projects 's master branch. commit: 219e37b5928594281e8cfd95d1db186fde975846 . 2022-12-31 23:03:26 +01:00

Background Load

This is a demo showing how to use the load_interactive() method of ResourceLoader to load large scenes in the background with a progress bar.

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/530

Screenshots

Screenshot