pandemonium_demo_projects/3d/platformer/enemy/enemy.tscn

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[gd_scene load_steps=23 format=2]
[ext_resource path="res://enemy/enemy.gd" type="Script" id=1]
[ext_resource path="res://enemy/robot_walk.wav" type="AudioStream" id=2]
[ext_resource path="res://enemy/sound_hit.wav" type="AudioStream" id=3]
[ext_resource path="res://enemy/sound_explode.wav" type="AudioStream" id=4]
[ext_resource path="res://enemy/shine.png" type="Texture" id=5]
[sub_resource type="PhysicsMaterial" id=1]
friction = 0.0
[sub_resource type="SpatialMaterial" id=2]
albedo_color = Color( 1, 0, 0, 1 )
metallic = 0.43
roughness = 0.18
[sub_resource type="SpatialMaterial" id=3]
albedo_color = Color( 0, 0, 0, 1 )
metallic = 0.1
roughness = 0.0
[sub_resource type="SpatialMaterial" id=4]
metallic = 0.1
roughness = 0.0
emission_enabled = true
emission = Color( 1, 1, 1, 1 )
emission_energy = 0.53
emission_operator = 0
emission_on_uv2 = false
[sub_resource type="ArrayMesh" id=5]
resource_name = "Sphere"
surfaces/0 = {
"aabb": AABB( -1.3683, 0.00704813, -0.94692, 2.7366, 1.54082, 2.00279 ),
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[node name="Armature" type="Spatial" parent="."]
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bones/3/rest = Transform( 1, -8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 0, -1, 0.913587, 0.631826, -0.661877 )
bones/3/enabled = true
bones/3/position = Vector3( 0.913587, 0.631826, -0.661877 )
bones/3/rotation = Quaternion( 1, -4.37114e-08, 0, 0 )
bones/3/scale = Vector3( 1, 1, 1 )
bones/4/name = "r-frontleg.001"
bones/4/parent = 3
bones/4/rest = Transform( -1, -8.74228e-08, -2.13163e-14, -7.10543e-15, -1.31134e-07, 1, -8.74228e-08, 1, 1.31134e-07, -5.96046e-08, 5.96046e-08, -0.61475 )
bones/4/enabled = true
bones/4/position = Vector3( -5.96046e-08, 5.96046e-08, -0.61475 )
bones/4/rotation = Quaternion( -3.09086e-08, 0.707107, 0.707107, 3.09086e-08 )
bones/4/scale = Vector3( 1, 1, 1 )
bones/5/name = "l-frontleg"
bones/5/parent = 0
bones/5/rest = Transform( 1, -8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 0, -1, -0.913587, 0.631826, -0.661877 )
bones/5/enabled = true
bones/5/position = Vector3( -0.913587, 0.631826, -0.661877 )
bones/5/rotation = Quaternion( 1, -4.37114e-08, 0, 0 )
bones/5/scale = Vector3( 1, 1, 1 )
bones/6/name = "l-frontleg.001"
bones/6/parent = 5
bones/6/rest = Transform( -1, -8.74228e-08, -2.13163e-14, -7.10543e-15, -1.31134e-07, 1, -8.74228e-08, 1, 1.31134e-07, 5.96046e-08, 5.96046e-08, -0.61475 )
bones/6/enabled = true
bones/6/position = Vector3( 5.96046e-08, 5.96046e-08, -0.61475 )
bones/6/rotation = Quaternion( -3.09086e-08, 0.707107, 0.707107, 3.09086e-08 )
bones/6/scale = Vector3( 1, 1, 1 )
bones/7/name = "r-backleg"
bones/7/parent = 0
bones/7/rest = Transform( 1, -8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 0, -1, 1.05436, -0.654576, -0.661877 )
bones/7/enabled = true
bones/7/position = Vector3( 1.05436, -0.654576, -0.661877 )
bones/7/rotation = Quaternion( 1, -4.37114e-08, 0, 0 )
bones/7/scale = Vector3( 1, 1, 1 )
bones/8/name = "r-backleg.001"
bones/8/parent = 7
bones/8/rest = Transform( -1, -8.74228e-08, -7.10543e-15, -7.10543e-15, -1.19249e-08, 1, -8.74228e-08, 1, 1.19249e-08, 0, 0, -0.61475 )
bones/8/enabled = true
bones/8/position = Vector3( 0, 0, -0.61475 )
bones/8/rotation = Quaternion( -3.09086e-08, 0.707107, 0.707107, 3.09086e-08 )
bones/8/scale = Vector3( 1, 1, 1 )
bones/9/name = "l-backleg"
bones/9/parent = 0
bones/9/rest = Transform( 1, -8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 0, -1, -1.05436, -0.654576, -0.661877 )
bones/9/enabled = true
bones/9/position = Vector3( -1.05436, -0.654576, -0.661877 )
bones/9/rotation = Quaternion( 1, -4.37114e-08, 0, 0 )
bones/9/scale = Vector3( 1, 1, 1 )
bones/10/name = "l-backleg.001"
bones/10/parent = 9
bones/10/rest = Transform( -1, -8.74228e-08, -7.10543e-15, -7.10543e-15, -1.19249e-08, 1, -8.74228e-08, 1, 1.19249e-08, 0, -5.96046e-08, -0.61475 )
bones/10/enabled = true
bones/10/position = Vector3( 0, -5.96046e-08, -0.61475 )
bones/10/rotation = Quaternion( -3.09086e-08, 0.707107, 0.707107, 3.09086e-08 )
bones/10/scale = Vector3( 1, 1, 1 )
[node name="Sphere" type="MeshInstance" parent="Armature/Skeleton"]
layers = 2
mesh = SubResource( 5 )
[node name="RayFloor" type="RayCast" parent="Armature"]
transform = Transform( 1, 0, 0, 0, 0.576528, 0.817077, 0, -0.817077, 0.576528, 0, 0.643772, 0.803052 )
enabled = true
cast_to = Vector3( 0, -2, 0 )
[node name="RayWall" type="RayCast" parent="Armature"]
transform = Transform( 1, 0, 0, 0, -0.0374391, 0.999299, 0, -0.999299, -0.0374391, 0, 0.643772, 0.310413 )
enabled = true
cast_to = Vector3( 0, -3, 0 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "walk-cycle"
playback_default_blend_time = 0.5
anims/default = SubResource( 6 )
anims/explode = SubResource( 7 )
anims/idle = SubResource( 8 )
anims/impact = SubResource( 9 )
anims/walk-cycle = SubResource( 10 )
[node name="Sphere1" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.74185, 0.267137 )
shape = SubResource( 11 )
[node name="Sphere2" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.491839, 0.74185, 0.852485 )
shape = SubResource( 12 )
[node name="Sphere3" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.652943, 0.74185, 0.852485 )
shape = SubResource( 12 )
[node name="Sphere4" type="CollisionShape" parent="."]
transform = Transform( 0.617236, 0, 0.786778, 0, 1, 0, -0.786778, 0, 0.617236, -0.0445105, 1.04515, 0.0531231 )
shape = SubResource( 13 )
[node name="Box" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.678859, 0.74185, -0.335599 )
shape = SubResource( 12 )
[node name="Sound" type="Spatial" parent="."]
[node name="SoundWalkLoop" type="AudioStreamPlayer3D" parent="."]
stream = SubResource( 14 )
unit_db = 12.0
autoplay = true
max_distance = 30.0
out_of_range_mode = 1
doppler_tracking = 1
[node name="SoundHit" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource( 3 )
unit_db = 6.0
doppler_tracking = 1
[node name="SoundExplode" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource( 4 )
unit_db = 18.0
doppler_tracking = 1
[node name="Explosion" type="CPUParticles" parent="."]
emitting = false
lifetime = 0.5
one_shot = true
explosiveness = 1.0
mesh = SubResource( 16 )
emission_shape = 1
emission_sphere_radius = 1.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 0.15
angular_velocity = 351.05
angular_velocity_random = 1.0
scale_amount_curve = SubResource( 17 )