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screenshots | ||
fire_particle.png | ||
fire_particle.png.import | ||
flipbook.png | ||
flipbook.png.import | ||
icon.png | ||
icon.png.import | ||
mask.png | ||
mask.png.import | ||
particles.tscn | ||
point_normal_texture_image_outline.tres | ||
point_texture_emit.tres | ||
point_texture_image_outline.tres | ||
project.pandemonium | ||
README.md | ||
smoke_particle.png | ||
smoke_particle.png.import | ||
spark_particle2.png | ||
spark_particle2.png.import |
2D Particles
This demo showcases how 2D particle systems work in Godot.
Language: GDScript
Renderer: GLES 3 (particles are not available in GLES 2)
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/118
How does it work?
It uses Particles2D
nodes
with ParticlesMaterial
materials. Note that ParticlesMaterial
is agnostic between 2D and 3D,
so when used in 2D, the "Disable Z" flag should be enabled.