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31 lines
551 B
GDScript
31 lines
551 B
GDScript
extends CanvasLayer
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signal start_game
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func show_message(text):
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$MessageLabel.text = text
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$MessageLabel.show()
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$MessageTimer.start()
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func show_game_over():
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show_message("Game Over")
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yield($MessageTimer, "timeout")
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$MessageLabel.text = "Dodge the\nCreeps"
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$MessageLabel.show()
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yield(get_tree().create_timer(1), "timeout")
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$StartButton.show()
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func update_score(score):
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$ScoreLabel.text = str(score)
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func _on_StartButton_pressed():
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$StartButton.hide()
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emit_signal("start_game")
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func _on_MessageTimer_timeout():
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$MessageLabel.hide()
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