[gd_scene load_steps=6 format=3] [ext_resource path="res://scripts/exit_portal.gd" type="Script" id=1] [ext_resource path="res://particles/flake.png" type="Texture" id=2] [sub_resource type="BoxShape" id=4] extents = Vector3( 1, 1.65801, 1 ) [sub_resource type="SpatialMaterial" id=5] flags_transparent = true vertex_color_use_as_albedo = true params_billboard_mode = 3 particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false albedo_texture = ExtResource( 2 ) [sub_resource type="QuadMesh" id=6] material = SubResource( 5 ) [node name="ExitPortal" type="Area"] script = ExtResource( 1 ) [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.67644, 0 ) shape = SubResource( 4 ) [node name="Particles" type="CPUParticles" parent="."] mesh = SubResource( 6 ) emission_shape = 2 emission_box_extents = Vector3( 0.5, 1, 0.5 ) gravity = Vector3( 0, 9.8, 0 ) scale_amount = 0.1 color = Color( 0.26, 0.33, 0.84, 1 )