[gd_scene load_steps=9 format=3] [ext_resource path="res://floor.png" type="Texture" id=1] [ext_resource path="res://twig.png" type="Texture" id=2] [ext_resource path="res://bark.jpg" type="Texture" id=3] [sub_resource type="PlaneMesh" id=1] size = Vector2( 100, 100 ) [sub_resource type="SpatialMaterial" id=2] albedo_texture = ExtResource( 1 ) uv1_scale = Vector3( 5, 5, 5 ) [sub_resource type="SpatialMaterial" id=5] albedo_texture = ExtResource( 3 ) [sub_resource type="SpatialMaterial" id=4] flags_transparent = true albedo_texture = ExtResource( 2 ) [sub_resource type="ProceduralTreeMesh" id=3] twig_material = SubResource( 4 ) trunk_material = SubResource( 5 ) [node name="Main" type="Spatial"] [node name="Camera" type="Camera" parent="."] transform = Transform( 1, 0, 0, 0, 0.995856, 0.0909454, 0, -0.0909454, 0.995856, 0, 3.24964, 6.08982 ) [node name="Floor" type="MeshInstance" parent="."] mesh = SubResource( 1 ) material/0 = SubResource( 2 ) [node name="Tree" type="MeshInstance" parent="."] mesh = SubResource( 3 ) [node name="DirectionalLight" type="DirectionalLight" parent="."] transform = Transform( 0.999979, -0.00633815, 0.00104455, 0.0021793, 0.487706, 0.873005, -0.00604267, -0.872985, 0.487709, 0, 12.7518, 7.74885 ) light_energy = 0.413