[gd_scene load_steps=5 format=2] [ext_resource path="res://background/plank.png" type="Texture" id=1] [ext_resource path="res://background/plankpin.png" type="Texture" id=2] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 64, 4 ) [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 8, 13.5 ) [node name="Seesaw" type="Node2D"] [node name="Plank" type="RigidBody2D" parent="."] mass = 5.10204 [node name="Sprite" type="Sprite" parent="Plank"] texture = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="Plank"] shape = SubResource( 1 ) [node name="Pin" type="PinJoint2D" parent="."] node_a = NodePath("../Plank") node_b = NodePath("../Pillar") [node name="Pillar" type="StaticBody2D" parent="."] [node name="Sprite" type="Sprite" parent="Pillar"] position = Vector2( 0, 10 ) texture = ExtResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="Pillar"] position = Vector2( 0, 12.5 ) shape = SubResource( 2 )