; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Node2D", "class": @"AxisMarker2D", "language": @"GDScript", "path": "res://marker/AxisMarker2D.gd" }, { "base": "Spatial", "class": @"AxisMarker3D", "language": @"GDScript", "path": "res://marker/AxisMarker3D.gd" } ] _global_script_class_icons={ "AxisMarker2D": "res://marker/AxisMarker2D.svg", "AxisMarker3D": "res://marker/AxisMarker3D.svg" } [application] config/name="Matrix Transform" config/description="This demo project is a playground where you can visualize how transforms work. Do not 'run' this project. You are only meant to use it within the Godot editor. For more information, see the Matrices and Transforms article." run/main_scene="res://3D.tscn" config/icon="res://icon.png" [rendering] vram_compression/import_etc=true vram_compression/import_etc2=false environment/default_environment="res://default_env.tres"