[gd_scene load_steps=3 format=2] [sub_resource type="PlaneMesh" id=1] [sub_resource type="ConcavePolygonShape" id=2] data = PoolVector3Array( -1, 0, 1, 1, 0, -1, 1, 0, 1, -1, 0, 1, -1, 0, -1, 1, 0, -1 ) [node name="StaticBodyPlane" type="StaticBody"] [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( 50, 0, 0, 0, 1, 0, 0, 0, 50, 0, 0, 0 ) mesh = SubResource( 1 ) material/0 = null [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 50, 0, 0, 0, 1, 0, 0, 0, 50, 0, 0, 0 ) shape = SubResource( 2 )