[gd_scene load_steps=3 format=2] [ext_resource path="res://brickfloor.png" type="Texture" id=1] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 24, 24 ) [node name="TileScene" type="Node2D"] [node name="Wall" type="Sprite" parent="."] position = Vector2( 24, 24 ) texture = ExtResource( 1 ) region_rect = Rect2( 0, 0, 48, 48 ) [node name="StaticBody2D" type="StaticBody2D" parent="Wall"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Wall/StaticBody2D"] shape = SubResource( 1 ) [node name="Floor" type="Sprite" parent="."] position = Vector2( 72, 24 ) texture = ExtResource( 1 ) region_rect = Rect2( 48, 0, 48, 48 )