[gd_scene load_steps=5 format=2] [ext_resource path="res://beach_cave.gd" type="Script" id=1] [ext_resource path="res://ocean_beach.png" type="Texture" id=2] [ext_resource path="res://ocean_cave.png" type="Texture" id=3] [sub_resource type="Environment3D" id=1] background_mode = 4 ambient_light_sky_contribution = 0.0 auto_exposure_enabled = true auto_exposure_scale = 0.51 auto_exposure_speed = 4.0 ssao_blur = 1 glow_enabled = true glow_levels/3 = false glow_levels/4 = true glow_levels/7 = true glow_strength = 0.88 glow_blend_mode = 0 glow_bicubic_upscale = true [node name="BeachCave" type="Node2D"] script = ExtResource( 1 ) [node name="Beach" type="Sprite" parent="."] modulate = Color( 2, 2, 2, 1 ) self_modulate = Color( 2, 2, 2, 1 ) texture = ExtResource( 2 ) centered = false region_enabled = true region_rect = Rect2( 0, 0, 3840, 720 ) [node name="Cave" type="Sprite" parent="."] self_modulate = Color( 0.233166, 0.221219, 0.23582, 1 ) scale = Vector2( 1.2, 1 ) texture = ExtResource( 3 ) centered = false [node name="WorldEnvironment3D" type="WorldEnvironment3D" parent="."] environment = SubResource( 1 ) [node name="Camera2D" type="Camera2D" parent="."] offset = Vector2( 540, 360 ) [node name="Label" type="Label" parent="."] margin_left = 10.0 margin_top = 10.0 margin_right = 135.0 margin_bottom = 24.0 size_flags_horizontal = 2 size_flags_vertical = 0 text = "Drag Left and Right" __meta__ = { "_edit_use_anchors_": false }