extends Control # The OpenSimplexNoise object. onready var noise: OpenSimplexNoise = $SeamlessNoiseTexture.texture.noise # Various noise parameters. var min_noise = -1 var max_noise = 1 # Called when the node enters the scene tree for the first time. func _ready(): # Set up noise with basic info. $ParameterContainer/SeedSpinBox.value = noise.seed $ParameterContainer/LacunaritySpinBox.value = noise.lacunarity $ParameterContainer/PeriodSpinBox.value = noise.period $ParameterContainer/PersistenceSpinBox.value = noise.persistence $ParameterContainer/OctavesSpinBox.value = noise.octaves # Render the noise. _refresh_shader_params() func _refresh_shader_params(): # Adjust min/max for shader. var _min = (min_noise + 1) / 2 var _max = (max_noise + 1) / 2 var _material = $SeamlessNoiseTexture.material _material.set_shader_param("min_value", _min) _material.set_shader_param("max_value", _max) func _on_DocumentationButton_pressed(): #warning-ignore:return_value_discarded OS.shell_open("https://docs.godotengine.org/en/latest/classes/class_opensimplexnoise.html") func _on_RandomSeedButton_pressed(): $ParameterContainer/SeedSpinBox.value = floor(rand_range(-2147483648, 2147483648)) func _on_SeedSpinBox_value_changed(value): noise.seed = value func _on_LacunaritySpinBox_value_changed(value): noise.lacunarity = value func _on_PeriodSpinBox_value_changed(value): noise.period = value func _on_PersistenceSpinBox_value_changed(value): noise.persistence = value func _on_OctavesSpinBox_value_changed(value): noise.octaves = value func _on_MinClipSpinBox_value_changed(value): min_noise = value _refresh_shader_params() func _on_MaxClipSpinBox_value_changed(value): max_noise = value _refresh_shader_params()