; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 [application] config/name="3D Inverse Kinematics" config/description="This is an example of different Inverse Kinematic algorithms implemented in Godot. It contains four scenes, showing different ways they can be used, including via SkeletonIK." run/main_scene="res://look_at_ik.tscn" config/icon="res://icon.png" [display] window/dpi/allow_hidpi=true window/stretch/mode="2d" window/stretch/aspect="expand" [editor_plugins] enabled=PoolStringArray( ) [rendering] quality/driver/fallback_to_gles2=true vram_compression/import_etc=true quality/shadows/filter_mode=2 quality/filters/msaa=2