[gd_scene load_steps=6 format=2] [ext_resource path="res://player/bullet.gd" type="Script" id=1] [ext_resource path="res://player/bullet.png" type="Texture" id=2] [sub_resource type="CanvasItemMaterial" id=1] blend_mode = 1 [sub_resource type="CircleShape2D" id=2] radius = 4.5 [sub_resource type="Animation" id=3] length = 1.5 tracks/0/type = "method" tracks/0/path = NodePath(".") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 1.31 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ ], "method": "queue_free" } ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite:modulate") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 1.03 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("Particles2D:self_modulate") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 0.5 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ] } [node name="Bullet" type="RigidBody2D"] continuous_cd = 2 script = ExtResource( 1 ) [node name="Particles2D" type="CPUParticles2D" parent="."] material = SubResource( 1 ) emitting = false lifetime = 0.3 speed_scale = 3.0 local_coords = false texture = ExtResource( 2 ) spread = 0.0 gravity = Vector2( 0, 0 ) initial_velocity = 1.0 angular_velocity = 38.0 scale_amount = 0.8 [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 2 ) [node name="Timer" type="Timer" parent="."] one_shot = true [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/shutdown = SubResource( 3 ) [connection signal="timeout" from="Timer" to="." method="disable"]