[gd_resource type="Environment3D" load_steps=2 format=2] [sub_resource type="ProceduralSky" id=1] sky_energy = 0.2 ground_energy = 0.0 [resource] background_mode = 2 background_sky = SubResource( 1 ) fog_sun_amount = 1.0 fog_depth_begin = 0.0 tonemap_mode = 2 tonemap_white = 6.0