[gd_scene load_steps=17 format=2] [ext_resource path="res://fire_particle.png" type="Texture" id=1] [ext_resource path="res://smoke_particle.png" type="Texture" id=2] [ext_resource path="res://spark_particle2.png" type="Texture" id=3] [ext_resource path="res://flipbook.png" type="Texture" id=7] [sub_resource type="CanvasItemMaterial" id=1] blend_mode = 1 [sub_resource type="Curve" id=2] min_value = -360.0 max_value = 360.0 _data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 85.0781 ), 0.0, 0.0, 0, 0 ] [sub_resource type="Curve" id=4] _data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ] [sub_resource type="CanvasItemMaterial" id=7] blend_mode = 1 particles_animation = true particles_anim_h_frames = 2 particles_anim_v_frames = 2 particles_anim_loop = false [sub_resource type="Gradient" id=9] colors = PoolColorArray( 1, 1, 1, 0.806627, 1, 1, 1, 0 ) [sub_resource type="CanvasItemMaterial" id=12] blend_mode = 1 [sub_resource type="Curve" id=15] _data = [ Vector2( 0, 0.510742 ), 0.0, 0.0, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ] [sub_resource type="Gradient" id=13] offsets = PoolRealArray( 0, 0.0769231, 0.16568, 0.266272, 0.378698, 0.491124, 0.609467, 0.704142, 0.804734, 0.911243, 1 ) colors = PoolColorArray( 1, 1, 1, 1, 1, 0.152961, 0, 1, 1, 0.726562, 0, 1, 0.78125, 1, 0, 1, 0.289062, 1, 0, 1, 0, 1, 0.472656, 1, 0, 1, 0.835938, 1, 0, 0.71875, 1, 1, 0.21875, 0, 1, 1, 1, 0, 0.773438, 1, 1, 1, 1, 1 ) [sub_resource type="CanvasItemMaterial" id=20] blend_mode = 1 [sub_resource type="Curve" id=23] max_value = 50.0 _data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.0180711, 0 ), 74.6314, 74.6314, 0, 0, Vector2( 0.0392147, 40.9884 ), 0.0, 0.0, 0, 0, Vector2( 1, 50 ), 0.0, 0.0, 0, 0 ] [sub_resource type="Curve" id=25] max_value = 2.0 _data = [ Vector2( 0, 0 ), 0.0, 1.78215, 0, 0, Vector2( 0.282731, 1.17848 ), -1.56917, 21.2492, 0, 0, Vector2( 0.311895, 2 ), 1.46231, 0.0, 0, 0, Vector2( 1, 2 ), 0.0, 0.0, 0, 0 ] [sub_resource type="Gradient" id=21] offsets = PoolRealArray( 0, 0.171598, 0.301775, 0.390533, 1 ) colors = PoolColorArray( 1, 0.63501, 0.28125, 1, 1, 0.398438, 0, 1, 0.679688, 0.277451, 0.169922, 0.232039, 0.515625, 0.362454, 0.199402, 0.0784314, 1, 1, 1, 0.0839033 ) [node name="Particles" type="Node"] [node name="Fire" type="CPUParticles2D" parent="."] material = SubResource( 1 ) position = Vector2( 122, 502 ) amount = 32 preprocess = 0.1 texture = ExtResource( 1 ) emission_shape = 1 emission_sphere_radius = 8.0 gravity = Vector2( 0, -26 ) angular_velocity = 1.0 angular_velocity_curve = SubResource( 2 ) linear_accel = 50.0 linear_accel_random = 1.0 damping = 2.0 scale_amount_curve = SubResource( 4 ) color = Color( 0.859375, 0.180278, 0.0469971, 1 ) [node name="Flipbook" type="CPUParticles2D" parent="."] material = SubResource( 7 ) position = Vector2( 392, 215 ) amount = 20 lifetime = 3.0 preprocess = 0.1 texture = ExtResource( 7 ) emission_shape = 1 emission_sphere_radius = 75.0 gravity = Vector2( 0, -26 ) angular_velocity = 1.0 angular_velocity_curve = SubResource( 2 ) linear_accel_random = 1.0 damping = 2.0 scale_amount_curve = SubResource( 4 ) color = Color( 0, 0.67, 2, 1 ) hue_variation = 0.05 hue_variation_random = 1.0 anim_offset = 1.0 anim_offset_random = 1.0 __meta__ = { "_editor_description_": "Flipbook animation requires setting a custom CanvasItemMaterial with Particles Animation enabled." } [node name="Smoke" type="CPUParticles2D" parent="."] position = Vector2( 362, 502 ) amount = 32 lifetime = 2.0 preprocess = 0.1 texture = ExtResource( 2 ) emission_shape = 1 emission_sphere_radius = 30.0 gravity = Vector2( 0, 0 ) initial_velocity = 1.0 angular_velocity = 20.0 angular_velocity_random = 1.0 radial_accel = 50.0 damping = 20.0 damping_random = 0.2 angle = 360.0 angle_random = 1.0 color_ramp = SubResource( 9 ) [node name="Magic" type="CPUParticles2D" parent="."] material = SubResource( 12 ) position = Vector2( 620, 440 ) amount = 64 lifetime = 2.0 preprocess = 0.1 randomness = 1.0 texture = ExtResource( 3 ) emission_shape = 1 emission_sphere_radius = 4.0 gravity = Vector2( 0, 0 ) initial_velocity = 1.0 angular_velocity = 100.0 tangential_accel = 100.0 angle = 360.0 angle_random = 1.0 scale_amount_curve = SubResource( 15 ) color_ramp = SubResource( 13 ) hue_variation = 1.0 hue_variation_random = 1.0 [node name="Explosion" type="CPUParticles2D" parent="."] material = SubResource( 20 ) position = Vector2( 613.467, 182.62 ) rotation = 3.13794 amount = 16 lifetime = 2.0 explosiveness = 1.0 texture = ExtResource( 2 ) emission_shape = 2 emission_rect_extents = Vector2( 10, 10 ) initial_velocity = 1.0 angular_velocity = 26.0 radial_accel = 1.0 radial_accel_random = 0.3 radial_accel_curve = SubResource( 23 ) damping = 10.0 scale_amount_curve = SubResource( 25 ) color_ramp = SubResource( 21 ) [node name="EmitMask" type="CPUParticles2D" parent="."] position = Vector2( 42, -68 ) amount = 180 lifetime = 0.2 texture = ExtResource( 3 ) emission_shape = 3 emission_points = PoolVector2Array( ) emission_colors = PoolColorArray( ) gravity = Vector2( 0, 0 ) initial_velocity = 1.0 color = Color( 0.375, 0.692383, 1, 1 ) [node name="OutlineMask" type="CPUParticles2D" parent="."] position = Vector2( 42, 52 ) amount = 180 lifetime = 0.2 texture = ExtResource( 3 ) emission_shape = 3 emission_points = PoolVector2Array( ) emission_colors = PoolColorArray( ) gravity = Vector2( 0, 0 ) initial_velocity = 1.0 color = Color( 0.375, 0.692383, 1, 1 ) [node name="DirectionMask" type="CPUParticles2D" parent="."] position = Vector2( 40, 180 ) amount = 180 lifetime = 0.2 texture = ExtResource( 3 ) emission_shape = 4 emission_points = PoolVector2Array( ) emission_normals = PoolVector2Array( ) emission_colors = PoolColorArray( ) gravity = Vector2( 0, 0 ) initial_velocity = 20.0 color = Color( 0.214844, 1, 0.392731, 1 ) [node name="Camera2D" type="Camera2D" parent="."] offset = Vector2( 512, 300 )