[gd_scene load_steps=5 format=2] [ext_resource path="res://burano.png" type="Texture" id=1] [ext_resource path="res://splat.png" type="Texture" id=2] [sub_resource type="CanvasItemMaterial" id=1] light_mode = 2 [sub_resource type="Animation" id=2] length = 4.0 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Light1:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 1, 2, 3 ), "transitions": PoolRealArray( -2, -2, -2, -2 ), "update": 0, "values": [ Vector2( 601.028, 242.639 ), Vector2( 318.649, 327.353 ), Vector2( 381.263, 130.915 ), Vector2( 462.294, 389.968 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Light2:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 1, 2, 3 ), "transitions": PoolRealArray( -2, -2, -2, -2 ), "update": 0, "values": [ Vector2( 196.528, 185.139 ), Vector2( 135.142, 454.013 ), Vector2( 638.105, 334.923 ), Vector2( 331.375, 101.653 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("Light3:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 1, 2, 3 ), "transitions": PoolRealArray( -2, -2, -2, -2 ), "update": 0, "values": [ Vector2( 442.528, 411.139 ), Vector2( 635.283, 236.8 ), Vector2( 216.215, 396.815 ), Vector2( 682.96, 294.708 ) ] } [node name="Lightmask" type="Control"] anchor_right = 1.0 anchor_bottom = 1.0 size_flags_horizontal = 2 size_flags_vertical = 2 __meta__ = { "_edit_use_anchors_": false } [node name="Burano" type="TextureRect" parent="."] material = SubResource( 1 ) margin_right = 800.0 margin_bottom = 600.0 size_flags_horizontal = 2 size_flags_vertical = 2 texture = ExtResource( 1 ) [node name="Light1" type="Light2D" parent="."] position = Vector2( 601.028, 242.639 ) texture = ExtResource( 2 ) mode = 2 [node name="Light2" type="Light2D" parent="."] position = Vector2( 196.528, 185.139 ) texture = ExtResource( 2 ) mode = 2 [node name="Light3" type="Light2D" parent="."] position = Vector2( 442.528, 411.139 ) texture = ExtResource( 2 ) mode = 2 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "maskmotion" anims/maskmotion = SubResource( 2 ) [node name="Camera2D" type="Camera2D" parent="."] offset = Vector2( 512, 300 )