; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 [application] config/name="Navigation Polygon 2D" config/description="Example of using 2D navigation using a NavigationPolygon in a NavigationPolygonInstance node. It uses the 2D navigation API to request a path between two points, and then traverses the resulting path." run/main_scene="res://level.tscn" config/icon="res://icon.png" [display] window/size/width=800 window/dpi/allow_hidpi=true window/stretch/mode="2d" window/stretch/aspect="expand" stretch/aspect="keep" stretch/mode="2d" [gdnative] singletons=[ ] [input] click={ "deadzone": 0.5, "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null) ] } [rendering] vram_compression/import_etc=true vram_compression/import_etc2=false environment/default_clear_color=Color( 0.160784, 0.172549, 0.278431, 1 )