; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

[application]

config/name="WebSocket Multiplayer Demo"
config/description="This is a sample showing how the use WebSockets along with the Multiplayer API in Godot."
run/main_scene="res://scene/main.tscn"
config/icon="res://icon.png"

[rendering]

vram_compression/import_etc=true
vram_compression/import_etc2=false