[gd_scene load_steps=3 format=2] [ext_resource path="res://player/bullet/bullet.gd" type="Script" id=1] [sub_resource type="CircleShape2D" id=1] radius = 12.0 [node name="Bullet" type="KinematicBody2D"] collision_layer = 2 collision_mask = 2 script = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 )