extends Node onready var captured_image = $CapturedImage func _on_CaptureButton_pressed(): get_viewport().set_clear_mode(Viewport.CLEAR_MODE_ONLY_NEXT_FRAME) # Wait until the frame has finished before getting the texture. yield(RenderingServer, "frame_post_draw") # Retrieve the captured image. var img = get_viewport().get_texture().get_data() # Flip it on the y-axis (because it's flipped). img.flip_y() # Create a texture for it. var tex = ImageTexture.new() tex.create_from_image(img) # Set the texture to the captured image node. captured_image.set_texture(tex)