[gd_scene load_steps=8 format=2] [ext_resource path="res://assets/texture/godot-head.png" type="Texture" id=1] [ext_resource path="res://test.gd" type="Script" id=2] [ext_resource path="res://utils/rigidbody_pick.gd" type="Script" id=3] [ext_resource path="res://tests/static_scene.tscn" type="PackedScene" id=6] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 20, 30 ) [sub_resource type="CapsuleShape2D" id=2] radius = 20.0 height = 30.0 [sub_resource type="CircleShape2D" id=3] radius = 30.0 [node name="Test" type="Node2D"] script = ExtResource( 2 ) [node name="DynamicShapes" type="Node2D" parent="."] [node name="RigidBodyRectangle" type="RigidBody2D" parent="DynamicShapes"] position = Vector2( 96, 127 ) script = ExtResource( 3 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="DynamicShapes/RigidBodyRectangle"] rotation = 0.675442 shape = SubResource( 1 ) [node name="RigidBodyCapsule" type="RigidBody2D" parent="DynamicShapes"] position = Vector2( 270.165, 139.444 ) script = ExtResource( 3 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="DynamicShapes/RigidBodyCapsule"] rotation = -0.202458 shape = SubResource( 2 ) [node name="RigidBodyConcavePolygon" type="RigidBody2D" parent="DynamicShapes"] position = Vector2( 683.614, 132.749 ) script = ExtResource( 3 ) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="DynamicShapes/RigidBodyConcavePolygon"] scale = Vector2( 0.5, 0.5 ) polygon = PoolVector2Array( -5.93512, -43.2195, 6.44476, -42.9695, 11.127, -54.3941, 26.9528, -49.4309, 26.2037, -36.508, 37.5346, -28.1737, 47.6282, -34.3806, 58.0427, -20.9631, 51.113, -10.2876, 50.9869, 35.2694, 38.8, 47.5, 15.9852, 54.3613, -14.9507, 54.1845, -36.5, 48.1, -50.4828, 36.33, -51.3668, -9.98545, -57.8889, -20.5885, -46.9473, -34.7342, -37.4014, -28.547, -26.0876, -37.0323, -26.9862, -49.15, -11.4152, -54.5332 ) [node name="GodotIcon" type="Sprite" parent="DynamicShapes/RigidBodyConcavePolygon"] self_modulate = Color( 1, 1, 1, 0.392157 ) scale = Vector2( 0.5, 0.5 ) texture = ExtResource( 1 ) [node name="RigidBodyConvexPolygon" type="RigidBody2D" parent="DynamicShapes"] position = Vector2( 473.536, 134.336 ) script = ExtResource( 3 ) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="DynamicShapes/RigidBodyConvexPolygon"] scale = Vector2( 0.5, 0.5 ) polygon = PoolVector2Array( 10.7, -54.5, 28.3596, -49.4067, 47.6282, -34.3806, 57.9717, -20.9447, 50.9869, 35.2694, 38.8, 47.5, 15.9852, 54.3613, -14.9507, 54.1845, -36.5, 48.1, -50.4828, 36.33, -58.0115, -20.515, -46.9473, -34.7342, -26.0876, -50.1138, -11.4152, -54.5332 ) [node name="GodotIcon" type="Sprite" parent="DynamicShapes/RigidBodyConvexPolygon"] self_modulate = Color( 1, 1, 1, 0.392157 ) scale = Vector2( 0.5, 0.5 ) texture = ExtResource( 1 ) [node name="RigidBodySphere" type="RigidBody2D" parent="DynamicShapes"] position = Vector2( 919.968, 115.129 ) script = ExtResource( 3 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="DynamicShapes/RigidBodySphere"] shape = SubResource( 3 ) [node name="StaticScene" parent="." instance=ExtResource( 6 )]