[gd_scene load_steps=5 format=2] [ext_resource path="res://rock.gd" type="Script" id=1] [ext_resource path="res://brickfloor.png" type="Texture" id=2] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 24, 24 ) [sub_resource type="Animation" id=2] resource_name = "explode" tracks/0/type = "method" tracks/0/path = NodePath(".") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ ], "method": "queue_free" } ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite:visible") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } [node name="Rock" type="KinematicBody2D"] script = ExtResource( 1 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 2 ) region_enabled = true region_rect = Rect2( 96, 0, 48, 48 ) [node name="Shape" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/explode = SubResource( 2 )