[gd_scene load_steps=12 format=2] [ext_resource path="res://player.gd" type="Script" id=1] [ext_resource path="res://charwalk.png" type="Texture" id=2] [ext_resource path="res://montserrat.otf" type="DynamicFontData" id=3] [sub_resource type="CircleShape2D" id=1] radius = 20.0 [sub_resource type="Animation" id=2] resource_name = "standing" length = 0.8 loop = true tracks/0/type = "value" tracks/0/path = NodePath("sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.2, 0.4, 0.6 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 1, "values": [ 0, 4, 8, 12 ] } [sub_resource type="Animation" id=3] resource_name = "stunned" length = 1.2 tracks/0/type = "value" tracks/0/path = NodePath("sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 0 ] } tracks/1/type = "value" tracks/1/path = NodePath("sprite:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 1, 1.1 ), "transitions": PoolRealArray( 1, 0, 1 ), "update": 0, "values": [ 0.0, 720.0, 0.0 ] } tracks/2/type = "value" tracks/2/path = NodePath(".:stunned") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } [sub_resource type="Animation" id=4] length = 0.8 loop = true tracks/0/type = "value" tracks/0/path = NodePath("sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.2, 0.4, 0.6 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 1, "values": [ 0, 4, 8, 12 ] } [sub_resource type="Animation" id=5] length = 0.8 loop = true step = 0.2 tracks/0/type = "value" tracks/0/path = NodePath("sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.2, 0.4, 0.6 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 1, "values": [ 1, 5, 9, 13 ] } [sub_resource type="Animation" id=6] length = 0.8 loop = true step = 0.2 tracks/0/type = "value" tracks/0/path = NodePath("sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.2, 0.4, 0.6 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 1, "values": [ 3, 7, 11, 15 ] } [sub_resource type="Animation" id=7] length = 0.8 loop = true step = 0.2 tracks/0/type = "value" tracks/0/path = NodePath("sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.2, 0.4, 0.6 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 1, "values": [ 2, 6, 10, 14 ] } [sub_resource type="DynamicFont" id=8] size = 14 font_data = ExtResource( 3 ) [node name="player" type="KinematicBody2D"] script = ExtResource( 1 ) [node name="sprite" type="Sprite" parent="."] position = Vector2( 0.0750351, 6.23615 ) texture = ExtResource( 2 ) offset = Vector2( -0.0750351, -6.23615 ) hframes = 4 vframes = 4 [node name="shape" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="anim" type="AnimationPlayer" parent="."] anims/standing = SubResource( 2 ) anims/stunned = SubResource( 3 ) anims/walk_down = SubResource( 4 ) anims/walk_left = SubResource( 5 ) anims/walk_right = SubResource( 6 ) anims/walk_up = SubResource( 7 ) [node name="label" type="Label" parent="."] margin_left = -82.0 margin_top = -35.0 margin_right = 85.0 margin_bottom = -14.0 size_flags_horizontal = 2 size_flags_vertical = 0 custom_fonts/font = SubResource( 8 ) text = "Player 1" align = 1